| Generation VI Level Up | 
|
				| — | Rock Climb |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| — | Tackle |  |     |  | 
				| Quite an appealing move. | 
				| — | Harden |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| — | Rollout |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| — | Curse |  |    |  | 
				| Causes the user to move later on the next turn. | 
				| 6 | Rollout |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 9 | Curse |  |    |  | 
				| Causes the user to move later on the next turn. | 
				| 14 | Metal Claw |  |     |  | 
				| Quite an appealing move. | 
				| 18 | Pin Missile |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 21 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
				| 26 | Iron Defense |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 30 | Mirror Shot |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 35 | Ingrain |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 38 | Self-Destruct |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
				| 40 | Power Whip |  |  |  | 
				| Works better the more the crowd is excited. | 
				| 46 | Iron Head |  |     |  | 
				| Quite an appealing move. | 
				| 53 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 61 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
				| 67 | Explosion |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM22 | Solar Beam |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM25 | Thunder |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM37 | Sandstorm |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM40 | Aerial Ace |  |   |  | 
				| Works great if the user goes first this turn. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM53 | Energy Ball |  |     |  | 
				| Quite an appealing move. | 
| TM64 | Explosion |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM65 | Shadow Claw |  |     |  | 
				| Quite an appealing move. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM69 | Rock Polish |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM73 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
| TM74 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM75 | Swords Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM78 | Bulldoze |  |   |   | 
				| Badly startles the last Pokémon to act before the user. | 
| TM84 | Poison Jab |  |     |  | 
				| Quite an appealing move. | 
| TM86 | Grass Knot |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM91 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM96 | Nature Power |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. |