| Generation VI Level Up |
|
| — |
Rock Climb |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Harden |
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  |
|
| Prevents the user from being startled one time this turn. |
| — |
Rollout |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Curse |
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   |
|
| Causes the user to move later on the next turn. |
| 6 |
Rollout |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 9 |
Curse |
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   |
|
| Causes the user to move later on the next turn. |
| 14 |
Metal Claw |
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    |
|
| Quite an appealing move. |
| 18 |
Pin Missile |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 21 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| 26 |
Iron Defense |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 30 |
Mirror Shot |
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  |
   |
| Startles the last Pokémon to act before the user. |
| 35 |
Ingrain |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 38 |
Self-Destruct |
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       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 40 |
Power Whip |
 |
 |
|
| Works better the more the crowd is excited. |
| 46 |
Iron Head |
 |
    |
|
| Quite an appealing move. |
| 53 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| 61 |
Flash Cannon |
 |
    |
|
| Quite an appealing move. |
| 67 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM37 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM69 |
Rock Polish |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM74 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
|
| Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |