| Generation VI Level Up |
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| — |
Thrash |
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| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Brave Bird |
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| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Whirlwind |
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| Causes the user to move later on the next turn. |
| — |
Superpower |
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| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Peck |
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| Quite an appealing move. |
| — |
Leer |
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| Badly startles Pokémon that the audience has high expectations of. |
| — |
Fury Attack |
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| Effectiveness varies depending on when it is used. |
| — |
Wing Attack |
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| Quite an appealing move. |
| 5 |
Fury Attack |
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| Effectiveness varies depending on when it is used. |
| 10 |
Wing Attack |
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| Quite an appealing move. |
| 14 |
Hone Claws |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 19 |
Scary Face |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| 23 |
Aerial Ace |
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| Works great if the user goes first this turn. |
| 28 |
Slash |
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| Quite an appealing move. |
| 32 |
Defog |
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| Works great if the user goes first this turn. |
| 37 |
Tailwind |
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| Causes the user to move earlier on the next turn. |
| 41 |
Air Slash |
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| Badly startles the last Pokémon to act before the user. |
| 46 |
Crush Claw |
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| Badly startles the last Pokémon to act before the user. |
| 50 |
Sky Drop |
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| Temporarily stops the crowd from growing excited. |
| 51 |
Superpower |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 57 |
Whirlwind |
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   |
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| Causes the user to move later on the next turn. |
| 63 |
Brave Bird |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 70 |
Thrash |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
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| TM01 |
Hone Claws |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM08 |
Bulk Up |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM19 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM39 |
Rock Tomb |
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| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
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| Works great if the user goes first this turn. |
| TM42 |
Facade |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
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| Affected by how well the previous Pokémon's move went. |
| TM58 |
Sky Drop |
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| Temporarily stops the crowd from growing excited. |
| TM65 |
Shadow Claw |
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| Quite an appealing move. |
| TM67 |
Retaliate |
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| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
| TM80 |
Rock Slide |
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| Startles all of the Pokémon to act before the user. |
| TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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| Quite an appealing move. |
| HM02 |
Fly |
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| Prevents the user from being startled one time this turn. |
| HM04 |
Strength |
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| Quite an appealing move. |