| Black/White/Black 2/White 2 Level Up | 
|
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| — | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 5 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 10 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 14 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 19 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 23 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
				| The user confounds the target with speed, then slashes. The attack lands without fail. | 
				| 28 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 32 | Defog |  |  | -- | -- | 15 | -- | 
				| A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | 
				| 37 | Tailwind |  |  | -- | -- | 30 | -- | 
				| The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | 
				| 41 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 46 | Crush Claw |  |  | 75 | 95 | 10 | -- | 
				| The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | 
				| 50 | Sky Drop |  |  | 60 | 100 | 10 | -- | 
				| The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | 
				| 51 | Superpower |  |  | 120 | 100 | 5 | -- | 
				| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| 57 | Whirlwind |  |  | -- | 100 | 20 | -- | 
				| The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 63 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
				| The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | 
				| 70 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | Bulk Up |  |  | -- | -- | 20 | -- | 
					| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM58 | Sky Drop |  |  | 60 | 100 | 10 | -- | 
					| The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM83 | Work Up |  |  | -- | -- | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Pluck |  |  | 60 | 100 | 20 | -- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM02 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |