| Generation VI Level Up | 
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				| — | 
				Mirror Move | 
		
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				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
				| — | 
				Brave Bird | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
				| — | 
				Whirlwind | 
		
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				| Causes the user to move later on the next turn. | 
				| — | 
				Bone Rush | 
		
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				| Effectiveness varies depending on when it is used. | 
				| — | 
				Gust | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| — | 
				Leer | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | 
				Fury Attack | 
		
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				| Effectiveness varies depending on when it is used. | 
				| — | 
				Pluck | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 5 | 
				Fury Attack | 
		
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				| Effectiveness varies depending on when it is used. | 
				| 10 | 
				Pluck | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 14 | 
				Nasty Plot | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 19 | 
				Flatter | 
		
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				| Makes the remaining Pokémon nervous. | 
				| 23 | 
				Feint Attack | 
		
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				| Works great if the user goes first this turn. | 
				| 28 | 
				Punishment | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
				| 32 | 
				Defog | 
		
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				| Works great if the user goes first this turn. | 
				| 37 | 
				Tailwind | 
		
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				| Causes the user to move earlier on the next turn. | 
				| 41 | 
				Air Slash | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| 46 | 
				Dark Pulse | 
		
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				| Quite an appealing move. | 
				| 50 | 
				Embargo | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 51 | 
				Bone Rush | 
		
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				| Effectiveness varies depending on when it is used. | 
				| 57 | 
				Whirlwind | 
		
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				| Causes the user to move later on the next turn. | 
				| 63 | 
				Brave Bird | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 70 | 
				Mirror Move | 
		
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				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM & HM Attacks | 
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| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM12 | 
					Taunt | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
| TM15 | 
					Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM19 | 
					Roost | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM30 | 
					Shadow Ball | 
		
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				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | 
					Rock Tomb | 
		
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				| Makes audience expect little of other contestants. | 
| TM40 | 
					Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
| TM41 | 
					Torment | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
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				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM51 | 
					Steel Wing | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM59 | 
					Incinerate | 
		
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				| Makes audience expect little of other contestants. | 
| TM63 | 
					Embargo | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM66 | 
					Payback | 
		
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				| Works great if the user goes last this turn. | 
| TM67 | 
					Retaliate | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM68 | 
					Giga Impact | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM77 | 
					Psych Up | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM89 | 
					U-turn | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
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				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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				| Works well if the user is pumped up. | 
| TM95 | 
					Snarl | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM97 | 
					Dark Pulse | 
		
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				| Quite an appealing move. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | 
					Cut | 
		
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				| Quite an appealing move. | 
| HM02 | 
					Fly | 
		
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				| Prevents the user from being startled one time this turn. |