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 #636 Larvesta
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Larvesta
Japan: Meraruba
メラルバ
French: Pyronille
German: Ignivor
Korean: 활화르바
National: #636
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Torch Pokémon 3'07"
1.1m
63.5lbs
28.8kg
4510,240
Abilities: Flame Body - Swarm (Hidden Ability)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage IslandDetails
Alpha Sapphire Mirage IslandDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ember  
Quite an appealing move.
String Shot
Startles the last Pokémon to act before the user.
10 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
20 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
30 Flame Charge  
Works well if the user is pumped up.
40 Bug Bite  
Makes audience expect little of other contestants.
50 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
60 Flame Wheel  
Affected by how well the previous Pokémon's move went.
70 Bug Buzz
Badly startles the last Pokémon to act before the user.
80 Amnesia  
Prevents the user from being startled until the turn ends.
90 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
100 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM62 Acrobatics  
Works well if the user is pumped up.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Endure   Details
Causes the user to move later on the next turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Harden   Details
Prevents the user from being startled one time this turn.
Magnet Rise   Details
Makes the remaining Pokémon nervous.
Morning Sun   Details
Effectiveness varies depending on when it is used.
String Shot Details
Startles the last Pokémon to act before the user.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 360 55 85 55 50 55 60
Max Stats
Hindering Nature
Lv. 50 115 - 162 81 - 123 54 - 96 49 - 91 54 - 96 58 - 100
Lv. 100 220 - 314 157 - 242 103 - 188 94 - 179 103 - 188 112 - 197
Max Stats
Neutral Nature
Lv. 50 115 - 162 90 - 137 60 - 107 55 - 102 60 - 107 65 - 112
Lv. 100 220 - 314 175 - 269 115 - 209 105 - 199 115 - 209 125 - 219
Max Stats
Beneficial Nature
Lv. 50 115 - 162 99 - 150 66 - 117 60 - 112 66 - 117 71 - 123
Lv. 100 220 - 314 192 - 295 126 - 229 115 - 218 126 - 229 137 - 240

<--- #635
Hydreigon
#637
Volcarona
--->

 
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