| Generation VI Level Up |
|
| — |
Thrash |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Hammer Arm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Nasty Plot |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Charge |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Uproar |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| — |
Thunder Shock |
 |
    |
|
| Quite an appealing move. |
| 7 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 13 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 19 |
Revenge |
 |
  |
|
| Works great if the user goes last this turn. |
| 25 |
Shock Wave |
 |
  |
|
| Works great if the user goes first this turn. |
| 31 |
Heal Block |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 37 |
Agility |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 43 |
Discharge |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| 49 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 55 |
Charge |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 61 |
Nasty Plot |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 67 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| 73 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| 79 |
Hammer Arm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 85 |
Thrash |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM08 |
Bulk Up |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM23 |
Smack Down |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM34 |
Sludge Wave |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM58 |
Sky Drop |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM63 |
Embargo |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM72 |
Volt Switch |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
|
| Quite an appealing move. |
| TM93 |
Wild Charge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |