| Generation VI Level Up |
|
| — |
Fire Fang |
 |
    |
|
| Quite an appealing move. |
| — |
Dragon Rage |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 8 |
Imprison |
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   |
|
| Temporarily stops the crowd from growing excited. |
| 15 |
Ancient Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 22 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| 29 |
Dragon Breath |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 36 |
Slash |
 |
    |
|
| Quite an appealing move. |
| 43 |
Extrasensory |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 50 |
Fusion Flare |
 |
 |
|
| Works better the later it is used in a turn. |
| 54 |
Dragon Pulse |
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    |
|
| Quite an appealing move. |
| 64 |
Imprison |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 71 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 78 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| 85 |
Outrage |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 92 |
Hyper Voice |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| 100 |
Blue Flare |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM02 |
Dragon Claw |
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    |
|
| Quite an appealing move. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM19 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM20 |
Safeguard |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
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    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM39 |
Rock Tomb |
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   |
|
| Makes audience expect little of other contestants. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
 |
 |
|
| Works well if the user is pumped up. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM50 |
Overheat |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM51 |
Steel Wing |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM61 |
Will-O-Wisp |
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   |
|
| Makes audience expect little of other contestants. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM71 |
Stone Edge |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM82 |
Dragon Tail |
 |
   |
|
| Causes the user to move later on the next turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| HM04 |
Strength |
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    |
|
| Quite an appealing move. |