| Generation VI Level Up | 
|
				| — | Thunder Fang |  |     |  | 
				| Quite an appealing move. | 
				| — | Dragon Rage |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 8 | Imprison |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 15 | Ancient Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 22 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
				| 29 | Dragon Breath |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 36 | Slash |  |     |  | 
				| Quite an appealing move. | 
				| 43 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 50 | Fusion Bolt |  |  |  | 
				| Works better the later it is used in a turn. | 
				| 54 | Dragon Claw |  |     |  | 
				| Quite an appealing move. | 
				| 64 | Imprison |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 71 | Crunch |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
				| 78 | Thunder |  |  |  | 
				| Works better the more the crowd is excited. | 
				| 85 | Outrage |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 92 | Hyper Voice |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
				| 100 | Bolt Strike |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM02 | Dragon Claw |  |     |  | 
				| Quite an appealing move. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM16 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM19 | Roost |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM25 | Thunder |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM29 | Psychic |  |     |  | 
				| Quite an appealing move. | 
| TM30 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM39 | Rock Tomb |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | Echoed Voice |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM51 | Steel Wing |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM52 | Focus Blast |  |     |  | 
				| Quite an appealing move. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM57 | Charge Beam |  |  |  | 
				| Works well if the user is pumped up. | 
| TM65 | Shadow Claw |  |     |  | 
				| Quite an appealing move. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM71 | Stone Edge |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM72 | Volt Switch |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM73 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
| TM80 | Rock Slide |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| TM82 | Dragon Tail |  |    |  | 
				| Causes the user to move later on the next turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM91 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
| TM93 | Wild Charge |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| HM02 | Fly |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. |