| Generation VI Level Up | 
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				| — | 
				Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
				| — | 
				Tackle | 
		
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				| Quite an appealing move. | 
				| — | 
				Leer | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
				| 5 | 
				Ember | 
		
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				| Quite an appealing move. | 
				| 8 | 
				Work Up | 
		
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				| Excites the audience a lot if used first. | 
				| 11 | 
				Headbutt | 
		
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				| Quite an appealing move. | 
				| 15 | 
				Noble Roar | 
		
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				| Works great if the user goes first this turn. | 
				| 20 | 
				Take Down | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 23 | 
				Fire Fang | 
		
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				| Quite an appealing move. | 
				| 28 | 
				Endeavor | 
		
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				| Works great if the user goes last this turn. | 
				| 33 | 
				Echoed Voice | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
				| 38 | 
				Flamethrower | 
		
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				| Quite an appealing move. | 
				| 42 | 
				Crunch | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| 48 | 
				Hyper Voice | 
		
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				| Startles all of the Pokémon to act before the user. | 
				| 51 | 
				Incinerate | 
		
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				| Makes audience expect little of other contestants. | 
				| 57 | 
				Overheat | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM & HM Attacks | 
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| TM05 | 
					Roar | 
		
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				| Causes the user to move later on the next turn. | 
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM12 | 
					Taunt | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
| TM15 | 
					Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM22 | 
					Solar Beam | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM35 | 
					Flamethrower | 
		
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				| Quite an appealing move. | 
| TM38 | 
					Fire Blast | 
		
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				| Works better the more the crowd is excited. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM43 | 
					Flame Charge | 
		
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				| Works well if the user is pumped up. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
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				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | 
					Echoed Voice | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM50 | 
					Overheat | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM59 | 
					Incinerate | 
		
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				| Makes audience expect little of other contestants. | 
| TM61 | 
					Will-O-Wisp | 
		
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				| Makes audience expect little of other contestants. | 
| TM66 | 
					Payback | 
		
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				| Works great if the user goes last this turn. | 
| TM67 | 
					Retaliate | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM68 | 
					Giga Impact | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM78 | 
					Bulldoze | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM93 | 
					Wild Charge | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
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				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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				| Works well if the user is pumped up. | 
| TM95 | 
					Snarl | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM97 | 
					Dark Pulse | 
		
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				| Quite an appealing move. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | 
					Strength | 
		
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				| Quite an appealing move. |