| Generation VI Level Up |
|
| — |
Tackle |
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| Quite an appealing move. |
| — |
Growl |
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| Works great if the user goes last this turn. |
| 5 |
Sand Attack |
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   |
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| Makes audience expect little of other contestants. |
| 9 |
Baby-Doll Eyes |
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   |
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| Causes the user to move earlier on the next turn. |
| 12 |
Headbutt |
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    |
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| Quite an appealing move. |
| 15 |
Tail Whip |
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  |
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| Works great if the user goes last this turn. |
| 22 |
Bite |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 27 |
Odor Sleuth |
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  |
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| Prevents the user from being startled one time this turn. |
| 33 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| 35 |
Take Down |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 38 |
Charm |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 42 |
Sucker Punch |
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   |
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| Excites the audience a lot if used first. |
| 48 |
Cotton Guard |
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| Prevents the user from being startled until the turn ends. |
| TM & HM Attacks |
|
| TM05 |
Roar |
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   |
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| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM28 |
Dig |
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  |
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| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM57 |
Charge Beam |
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|
| Works well if the user is pumped up. |
| TM67 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM95 |
Snarl |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM97 |
Dark Pulse |
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    |
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| Quite an appealing move. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
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  |
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| Startles all of the Pokémon to act before the user. |