| Generation VI Level Up |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Confuse Ray |
 |
  |
|
| Badly startles Pokémon that the audience has high expectations of. |
| 5 |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 8 |
Growth |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 13 |
Ingrain |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 19 |
Feint Attack |
 |
  |
|
| Works great if the user goes first this turn. |
| 23 |
Leech Seed |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 28 |
Curse |
 |
   |
|
| Causes the user to move later on the next turn. |
| 31 |
Will-O-Wisp |
 |
   |
|
| Makes audience expect little of other contestants. |
| 35 |
Forest's Curse |
 |
  |
 |
| Works better the more the crowd is excited. |
| 39 |
Destiny Bond |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 45 |
Phantom Force |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 49 |
Wood Hammer |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 54 |
Horn Leech |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM61 |
Will-O-Wisp |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |