| Generation VI Level Up |
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| — |
Steam Eruption |
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| — |
Flare Blitz |
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| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Take Down |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 8 |
Mist |
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| Prevents the user from being startled until the turn ends. |
| 11 |
Haze |
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| Makes audience expect little of other contestants. |
| 15 |
Flame Charge |
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| Works well if the user is pumped up. |
| 21 |
Water Pulse |
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| Makes audience expect little of other contestants. |
| 28 |
Stomp |
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    |
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| Quite an appealing move. |
| 32 |
Scald |
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| Makes the remaining Pokémon nervous. |
| 40 |
Weather Ball |
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| An appealing move that can be used repeatedly without boring the audience. |
| 46 |
Body Slam |
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    |
| Badly startles the last Pokémon to act before the user. |
| 50 |
Hydro Pump |
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| Works better the more the crowd is excited. |
| 58 |
Flare Blitz |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 65 |
Overheat |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 76 |
Explosion |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 85 |
Steam Eruption |
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| TM & HM Attacks |
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| TM05 |
Roar |
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| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
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| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM23 |
Smack Down |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM26 |
Earthquake |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM31 |
Brick Break |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM34 |
Sludge Wave |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM35 |
Flamethrower |
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    |
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| Quite an appealing move. |
| TM36 |
Sludge Bomb |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM37 |
Sandstorm |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM38 |
Fire Blast |
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| Works better the more the crowd is excited. |
| TM42 |
Facade |
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| Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
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| Works well if the user is pumped up. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM50 |
Overheat |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| TM52 |
Focus Blast |
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    |
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| Quite an appealing move. |
| TM55 |
Scald |
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  |
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| Makes the remaining Pokémon nervous. |
| TM56 |
Fling |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM59 |
Incinerate |
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   |
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| Makes audience expect little of other contestants. |
| TM61 |
Will-O-Wisp |
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   |
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| Makes audience expect little of other contestants. |
| TM64 |
Explosion |
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       |
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| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM71 |
Stone Edge |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM74 |
Gyro Ball |
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| Works better the later it is used in a turn. |
| TM78 |
Bulldoze |
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  |
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| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
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  |
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| Startles all of the Pokémon to act before the user. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
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    |
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| Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
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| Quite an appealing move. |
| HM04 |
Strength |
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    |
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| Quite an appealing move. |