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 #721 Volcanion
General Location Attacks Stats Egg Moves Battle
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This Pokédex entry is for a Pokémon that has yet to be officially revealed or released. Proceed with caution.
Picture Name Other Names No. Gender Ratio Type
Volcanion
Japan: Volcanion
ボルケニオン
French: Volcanion
German: Volcanion
Korean: 볼케니온
National: #721
Central Kalos: #153
Coastal Kalos: #---
Mountain Kalos: #---
Volcanion is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Steam Pokémon 5'07"
1.7m
429.9lbs
195kg
  
Abilities: Water Absorb
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
Not Eligible/Known
Wild Hold Item Egg Groups
  Volcanion cannot breed
Evolutionary Chain
Locations
X Event Only
Y Event Only
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Steam Eruption  
Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
Take Down  
A very appealing move, but after using this move, the user is more easily startled.
8 Mist  
Prevents the user from being startled until the turn ends.
11 Haze  
Makes audience expect little of other contestants.
15 Flame Charge  
Works well if the user is pumped up.
21 Water Pulse  
Makes audience expect little of other contestants.
28 Stomp  
Quite an appealing move.
32 Scald  
Makes the remaining Pokémon nervous.
40 Weather Ball  
An appealing move that can be used repeatedly without boring the audience.
46 Body Slam
Badly startles the last Pokémon to act before the user.
50 Hydro Pump  
Works better the more the crowd is excited.
58 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
65 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
76 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
85 Steam Eruption  
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 110 120 130 90 70
Max Stats
Hindering Nature
Lv. 50 140 - 187 103 - 145 112 - 154 121 - 163 85 - 127 67 - 109
Lv. 100 270 - 364 202 - 287 220 - 305 238 - 323 166 - 251 130 - 215
Max Stats
Neutral Nature
Lv. 50 140 - 187 115 - 162 125 - 172 135 - 182 95 - 142 75 - 122
Lv. 100 270 - 364 225 - 319 245 - 339 265 - 359 185 - 279 145 - 239
Max Stats
Beneficial Nature
Lv. 50 140 - 187 126 - 178 137 - 189 148 - 200 104 - 156 82 - 134
Lv. 100 270 - 364 247 - 350 269 - 372 291 - 394 203 - 306 159 - 262

<--- #720
Hoopa

 
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