| TM & HM Attacks |
|
| TM01 |
Mega Punch |
 |
80 |
85 |
20 |
-- |
| A NORMAL-type attack move. It is highly accurate and relatively powerful. |
| TM02 |
Razor Wind |
 |
80 |
75 |
10 |
-- |
| A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon. |
| TM03 |
Swords Dance |
 |
-- |
100 |
30 |
-- |
| A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. |
| TM05 |
Mega Kick |
 |
120 |
75 |
5 |
-- |
| A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. |
| TM06 |
Toxic |
 |
-- |
85 |
10 |
-- |
| A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
| TM09 |
Take Down |
 |
90 |
85 |
20 |
-- |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM10 |
Double-Edge |
 |
100 |
100 |
15 |
-- |
| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM11 |
Bubble Beam |
 |
65 |
100 |
20 |
33 |
| A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. |
| TM13 |
Ice Beam |
 |
95 |
100 |
10 |
10 |
| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
| TM14 |
Blizzard |
 |
120 |
89.5 |
5 |
10 |
| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
| TM17 |
Submission |
 |
80 |
80 |
25 |
-- |
| The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| TM19 |
Seismic Toss |
 |
?? |
100 |
20 |
-- |
| A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. |
| TM20 |
Rage |
 |
20 |
100 |
20 |
-- |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| TM25 |
Thunder |
 |
120 |
70 |
10 |
10 |
| The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. |
| TM26 |
Earthquake |
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon. |
| TM27 |
Fissure |
 |
?? |
30 |
5 |
-- |
| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
| TM29 |
Psychic |
 |
90 |
100 |
10 |
30 |
| A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. |
| TM30 |
Teleport |
 |
-- |
100 |
20 |
-- |
| A special technique for instantly escaping from wild Pokémon. Useful in the wild only. |
| TM43 |
Sky Attack |
 |
140 |
89.5 |
5 |
-- |
| The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn. |
| TM44 |
Rest |
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Thunder Wave |
 |
40 |
100 |
30 |
-- |
| A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. |
| TM49 |
Tri Attack |
 |
80 |
100 |
10 |
-- |
| A NORMAL-type attack. A triangular field of energy is created and launched at the target. |
| TM50 |
Substitute |
 |
-- |
100 |
10 |
-- |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
| HM01 |
Cut |
 |
50 |
95 |
30 |
-- |
| A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
| HM02 |
Fly |
 |
70 |
95 |
15 |
-- |
| The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited. |