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General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Cryogonal | Furiijio フリージオ |
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Locations | ||
Pokémon Typing Adventure | O Snowy Path |
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Pokémon Rumble Blast | World Axle B2F Glacier | |
Pokémon Rumble U | Sealed Door - The Place to Return To |
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Pokémon Mystery Dungeon: Gates to Infinity |
Glacier Palace Eastern Spire Silent Tundra Cape at the Edge Slumbering Cave Path of No Return Pika Land Strongest Trail Ultimate Wilds |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
Cryogonal HURI-ZIO |
Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
••• | ••• | •••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Sharpen | - | 1 | - | Long Distance | Slow | Increases user's Attack | |
Double Team | - | 1 | - | Short-Distance | Medium | Increases user's Evasion | |
Rapid Spin | ★ | 1 | All Directions | Short-Distance | Medium | No additional effect | |
Bind | ★ | 3 | Close | Short-Distance | Medium | No additional effect |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Confuse Ray | - | 1 | Wave | Wide | Medium | Confuses opponent | |
Swagger | - | 1 | Wave | Wide | Medium | Increases strength but confuses user | |
Facade | ★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition | |
Ice Shard | ★★ | 1 | Wave | Short-Distance | Fast | No additional effect | |
Round | ★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Acrobatics | ★★★ | 1 | Assault | Wide | Medium | Increases damage if no coins have been collected | |
Aurora Beam | ★★★ | 1 | Wave | Wide | Medium | May lower opponent's Attack | |
Haze | - | 1 | - | Long Distance | Slow | Removes stat changes to all within range | |
Frost Breath | ★★★ | 1 | Wave | Short-Distance | Slow | Makes your opponent dizzy | |
Icy Wind | ★★★ | 1 | Wave | Wide | Medium | Lowers opponent's Speed | |
Recover | - | 1 | - | Long Distance | Medium | Heals the user's HP by up to 50% | |
Mist | - | 1 | All Directions | Long Distance | Slow | Prevents stat changes | |
Acid Armor | - | 1 | - | Long Distance | Slow | Increases user's Defense | |
Rest | - | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP | |
Light Screen | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect | |
Substitute | - | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute | |
Hidden Power | ★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species | |
Reflect | - | 1 | All Directions | Long Distance | Slow | Halves damage received while this move is in effect |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Slash | ★★★★ | 1 | Close | Short-Distance | Fast | No additional effect | |
Night Slash | ★★★★ | 1 | Close | Wide | Medium | No additional effect | |
Poison Jab | ★★★★ | 1 | Close | Short-Distance | Medium | May poison opponent | |
Toxic | - | 1 | Distant Point | Wide | Medium | Badly poisons the opponent | |
Protect | - | 1 | - | Wide | Fast | Protects the user from damage | |
Flash Cannon | ★★★★ | 1 | Projectile | Short-Distance | Fast | Lowers opponent's Defense |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle | |
Sheer Cold | ★★★★★ | 1 | Wave | Long Distance | Slow | Knocks out the opponent if it hits | |
Solarbeam | ★★★★★ | 1 | Distant Point | Long Distance | Medium | No additional effect | |
Explosion | ★★★★★ | 1 | All Directions | Long Distance | ? | Knocks out the user. | |
Hyper Beam | ★★★★★ | 1 | Wave | Wide | Slow | No additional effect | |
Blizzard | ★★★★★ | 1 | Wave | Wide | Slow | May freeze opponent | |
Frustration | ★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased | |
Ice Beam | ★★★★★ | 3 | Wave | Wide | Medium | May freeze the opponent |
Pokémon Mystery Dungeon: Gates to Infinity Data | |
Evolutionary Chain | |
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
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— | Bind | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||||||||
5 | Ice Shard | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | ||||||||
9 | Sharpen | The user reduces its polygon count to make itself more jagged, raising the Attack stat. | ||||||||
13 | Rapid Spin | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||||||
17 | Icy Wind | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
21 | Mist | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||||||||
21 | Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
25 | Aurora Beam | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||||||||
29 | Acid Armor | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||||||
33 | Ice Beam | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||||
37 | Light Screen | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
37 | Reflect | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||||
41 | Slash | The target is attacked with a slash of claws or blades. Critical hits land more easily. | ||||||||
45 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | ||||||||
49 | Recover | Restoring its own cells, the user restores its own HP by half of its max HP. | ||||||||
53 | Solarbeam | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||||
57 | Night Slash | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||||
61 | Sheer Cold | The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
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Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||||
Hidden Power | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||||
Ice Beam | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||||
Blizzard | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | ||||||||
Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||||
Light Screen | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
Protect | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||||||||
Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||||
Solarbeam | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||||
Return | A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||
Reflect | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||||
Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||||||||
Rest | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||||
Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||
Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||||||||
Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||||||||
Explosion | The user explodes to inflict damage on those around it. The user faints upon using this move. | ||||||||
Frost Breath | The user blows a cold breath on the target. This attack always results in a critical hit. | ||||||||
Poison Jab | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | ||||||||
Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||||||||
Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Flash Cannon | The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
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