| 
		Name
		 | 
		
		Type
		 | 
		
		PP
		 | 
		
		Att.
		 | 
		
		Acc.
		 | 
		
		Effect
		 | 
	
		
		| 
		Counter
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A retaliation move that pays back double the damage of a physical attack. Very accurate.
		 | 		
		
		| 
		Cross Chop
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		80
		 | 
		
		A FIGHTING-type attack. It is powerful and often lands a critical hit.
		 | 		
		
		| 
		Detect
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		Allows user to completely evade attack. If used consecutively, its success rate decreases.
		 | 		
		
		| 
		Double Kick
		 | 
		
		 
		 | 
		
		30
		 | 
		
		30
		 | 
		
		100
		 | 
		
		A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
		 | 		
		
		| 
		DynamicPunch
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		50
		 | 
		
		A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
		 | 		
		
		| 
		Hi Jump Kick
		 | 
		
		 
		 | 
		
		20
		 | 
		
		85
		 | 
		
		90
		 | 
		
		Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused.
		 | 		
		
		| 
		Jump Kick
		 | 
		
		 
		 | 
		
		25
		 | 
		
		70
		 | 
		
		95
		 | 
		
		A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt.
		 | 		
		
		| 
		Karate Chop
		 | 
		
		 
		 | 
		
		25
		 | 
		
		50
		 | 
		
		100
		 | 
		
		A FIGHTING-type attack. Often turns into a critical hit and inflicts double the damage.
		 | 		
		
		| 
		Low Kick
		 | 
		
		 
		 | 
		
		20
		 | 
		
		50
		 | 
		
		90
		 | 
		
		A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it hits.
		 | 		
		
		| 
		Mach Punch
		 | 
		
		 
		 | 
		
		30
		 | 
		
		40
		 | 
		
		100
		 | 
		
		An incredibly fast punch that always lands first.
		 | 		
		
		| 
		Reversal
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		An attack that increases in power if the user's HP is low. It could turn the tide in battle.
		 | 		
		
		| 
		Rock Smash
		 | 
		
		 
		 | 
		
		15
		 | 
		
		20
		 | 
		
		100
		 | 
		
		A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
		 | 		
		
		| 
		Rolling Kick
		 | 
		
		 
		 | 
		
		15
		 | 
		
		60
		 | 
		
		85
		 | 
		
		A sharp FIGHTING-type attack. Has a one-in-three shot at making the target flinch.
		 | 		
		
		| 
		Seismic Toss
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A FIGHTING-type attack. Throws the target with enough force to flip the world.
		 | 		
		
		| 
		Submission
		 | 
		
		 
		 | 
		
		25
		 | 
		
		80
		 | 
		
		80
		 | 
		
		Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
		 | 		
		
		| 
		Triple Kick
		 | 
		
		 
		 | 
		
		10
		 | 
		
		10
		 | 
		
		90
		 | 
		
		A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
		 | 		
		
		| 
		Vital Throw
		 | 
		
		 
		 | 
		
		10
		 | 
		
		70
		 | 
		
		100
		 | 
		
		A FIGHTING-type attack. Always comes after the target's attack but never misses.
		 |