|
Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Counter
|
|
20
|
--
|
100
|
A retaliation move that pays back double the damage of a physical attack. Very accurate.
|
|
Cross Chop
|
|
5
|
100
|
80
|
A FIGHTING-type attack. It is powerful and often lands a critical hit.
|
|
Detect
|
|
5
|
--
|
100
|
Allows user to completely evade attack. If used consecutively, its success rate decreases.
|
|
Double Kick
|
|
30
|
30
|
100
|
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
|
|
DynamicPunch
|
|
5
|
100
|
50
|
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
|
|
Hi Jump Kick
|
|
20
|
85
|
90
|
Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused.
|
|
Jump Kick
|
|
25
|
70
|
95
|
A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt.
|
|
Karate Chop
|
|
25
|
50
|
100
|
A FIGHTING-type attack. Often turns into a critical hit and inflicts double the damage.
|
|
Low Kick
|
|
20
|
50
|
90
|
A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it hits.
|
|
Mach Punch
|
|
30
|
40
|
100
|
An incredibly fast punch that always lands first.
|
|
Reversal
|
|
15
|
--
|
100
|
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
|
|
Rock Smash
|
|
15
|
20
|
100
|
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
|
|
Rolling Kick
|
|
15
|
60
|
85
|
A sharp FIGHTING-type attack. Has a one-in-three shot at making the target flinch.
|
|
Seismic Toss
|
|
20
|
--
|
100
|
A FIGHTING-type attack. Throws the target with enough force to flip the world.
|
|
Submission
|
|
25
|
80
|
80
|
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
|
|
Triple Kick
|
|
10
|
10
|
90
|
A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
|
|
Vital Throw
|
|
10
|
70
|
100
|
A FIGHTING-type attack. Always comes after the target's attack but never misses.
|