Name | Type | PP | Att. | Acc. | Effect |
Counter |
![]() |
20 | -- | 100 | A retaliation move that pays back double the damage of a physical attack. Very accurate. |
Cross Chop |
![]() |
5 | 100 | 80 | A FIGHTING-type attack. It is powerful and often lands a critical hit. |
Detect |
![]() |
5 | -- | 100 | Allows user to completely evade attack. If used consecutively, its success rate decreases. |
Double Kick |
![]() |
30 | 30 | 100 | A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. |
DynamicPunch |
![]() |
5 | 100 | 50 | A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. |
Hi Jump Kick |
![]() |
20 | 85 | 90 | Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused. |
Jump Kick |
![]() |
25 | 70 | 95 | A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt. |
Karate Chop |
![]() |
25 | 50 | 100 | A FIGHTING-type attack. Often turns into a critical hit and inflicts double the damage. |
Low Kick |
![]() |
20 | 50 | 90 | A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it hits. |
Mach Punch |
![]() |
30 | 40 | 100 | An incredibly fast punch that always lands first. |
Reversal |
![]() |
15 | -- | 100 | An attack that increases in power if the user's HP is low. It could turn the tide in battle. |
Rock Smash |
![]() |
15 | 20 | 100 | A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
Rolling Kick |
![]() |
15 | 60 | 85 | A sharp FIGHTING-type attack. Has a one-in-three shot at making the target flinch. |
Seismic Toss |
![]() |
20 | -- | 100 | A FIGHTING-type attack. Throws the target with enough force to flip the world. |
Submission |
![]() |
25 | 80 | 80 | Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. |
Triple Kick |
![]() |
10 | 10 | 90 | A three-kick attack that inflicts increasing damage. When one kick misses, the move ends. |
Vital Throw |
![]() |
10 | 70 | 100 | A FIGHTING-type attack. Always comes after the target's attack but never misses. |