|
Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Bubble
|
|
30
|
20
|
100
|
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
|
|
BubbleBeam
|
|
20
|
65
|
100
|
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
|
|
Clamp
|
|
10
|
35
|
75
|
Grips the target in the attacker's shell for two to five turns.
|
|
Crabhammer
|
|
10
|
90
|
85
|
A move that is used only by Pokémon with pincers. Likely to get a critical hit.
|
|
Hydro Pump
|
|
5
|
120
|
80
|
The strongest WATER-type attack. While it is powerful, it may miss the target.
|
|
Octazooka
|
|
10
|
65
|
85
|
An attack that shoots ink. Has a fifty-fifty chance of reducing the target's accuracy.
|
|
Rain Dance
|
|
5
|
--
|
90
|
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
|
|
Surf
|
|
15
|
95
|
100
|
A WATER-type attack. This move is strong and highly accurate.
|
|
Water Gun
|
|
25
|
40
|
100
|
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
|
|
Waterfall
|
|
15
|
80
|
100
|
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
|
|
Whirlpool
|
|
15
|
15
|
70
|
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
|
|
Withdraw
|
|
40
|
--
|
100
|
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
|