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Name Type Cat. PP Att. Acc. Effect
Assurance Assurance - DARK 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Baddy Bad Baddy Bad - DARK 15 90 100 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Beat Up Beat Up - DARK 10 -- 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite Bite - DARK 25 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Brutal Swing Brutal Swing - DARK 20 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Crunch Crunch - DARK 15 80 100 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Dark Pulse Dark Pulse - DARK 15 80 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dark Void Dark Void - DARK 10 -- 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat Darkest Lariat - DARK 10 85 100 The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Embargo Embargo - DARK 15 -- 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Fake Tears Fake Tears - DARK 20 -- 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feint Attack Feint Attack - DARK 20 60 -- The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Flatter Flatter - DARK 15 -- 100 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Fling Fling - DARK 10 -- 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play Foul Play - DARK 15 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Hone Claws Hone Claws - DARK 15 -- -- The user sharpens its claws to boost its Attack stat and accuracy.
Hyperspace Fury Hyperspace Fury - DARK 5 100 -- Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Knock Off Knock Off - DARK 20 65 100 The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Malicious Moonsault Malicious Moonsault - DARK 1 180 -- The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Memento Memento - DARK 10 -- 100 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Nasty Plot Nasty Plot - DARK 20 -- -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Night Daze Night Daze - DARK 10 85 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Slash Night Slash - DARK 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Parting Shot Parting Shot - DARK 20 -- 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback Payback - DARK 10 50 100 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Power Trip Power Trip - DARK 10 20 100 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Punishment Punishment - DARK 5 -- 100 The more the target has powered up with stat changes, the greater the move's power.
Pursuit Pursuit - DARK 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Quash Quash - DARK 15 -- 100 The user suppresses the target and makes its move go last.
Snarl Snarl - DARK 15 55 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Snatch Snatch - DARK 10 -- -- The user steals the effects of any attempts to use a healing or stat-changing move.
Sucker Punch Sucker Punch - DARK 5 70 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Switcheroo Switcheroo - DARK 10 -- 100 The user trades held items with the target faster than the eye can follow.
Taunt Taunt - DARK 20 -- 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Thief - DARK 25 60 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chop Throat Chop - DARK 15 80 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Topsy-Turvy Topsy-Turvy - DARK 20 -- -- All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment Torment - DARK 15 -- 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.