Name | Type | Cat. | PP | Att. | Acc. | Effect |
10,000,000 Volt Thunderbolt |
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1 | 195 | -- | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. |
Bolt Strike |
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5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
Buzzy Buzz |
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15 | 90 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. |
Catastropika |
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1 | 210 | -- | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. |
Charge |
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20 | -- | -- | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
Charge Beam |
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10 | 50 | 90 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Discharge |
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15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
Eerie Impulse |
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15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Electric Terrain |
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10 | -- | -- | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
Electrify |
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20 | -- | -- | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. |
Electro Ball |
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10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
Electroweb |
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15 | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
Fusion Bolt |
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5 | 100 | 100 | The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. |
Gigavolt Havoc |
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1 | -- | -- | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Gigavolt Havoc |
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1 | -- | -- | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Ion Deluge |
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25 | -- | -- | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
Magnet Rise |
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10 | -- | -- | The user levitates using electrically generated magnetism for five turns. |
Magnetic Flux |
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20 | -- | -- | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
Nuzzle |
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20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
Parabolic Charge |
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20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
Pika Papow |
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20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. |
Plasma Fists |
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15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
Shock Wave |
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20 | 60 | -- | The user strikes the target with a quick jolt of electricity. This attack never misses. |
Spark |
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20 | 65 | 100 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
Stoked Sparksurfer |
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1 | 175 | -- | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. |
Thunder |
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10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Thunder Fang |
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15 | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Thunder Punch |
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15 | 75 | 100 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Thunder Shock |
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30 | 40 | 100 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
Thunder Wave |
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20 | -- | 90 | The user launches a weak jolt of electricity that paralyzes the target. |
Thunderbolt |
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15 | 90 | 100 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Volt Switch |
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20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Volt Tackle |
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15 | 120 | 100 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
Wild Charge |
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15 | 90 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Zap Cannon |
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5 | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Zing Zap |
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10 | 80 | 100 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |
Zippy Zap |
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15 | 50 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |