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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
800,000 Points Fast |
70 | 140 Hit Points 70 Attack 45 Defense 75 Special Attack 50 Special Defense 45 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||
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Locations | |||
Gold | Evolve Jigglypuff | ||
Silver | Evolve Jigglypuff | ||
Crystal | Evolve Jigglypuff |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Sing | ![]() |
-- | 55 | 15 | -- | |||
A special NORMAL-type move. A soothing melody lulls the target to sleep. | |||||||||
— | Disable | ![]() |
-- | 55 | 20 | -- | |||
A move that disables one of the target's moves. That move can't be used until it wears off. | |||||||||
— | Defense Curl | ![]() |
-- | 100 | 40 | -- | |||
Raises the user's DEFENSE. Can normally be used up to six times in a row. | |||||||||
— | DoubleSlap | ![]() |
15 | 85 | 10 | -- | |||
Although each slap is weak, this attack hits the target two to five times in succession. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM01 | DynamicPunch | ![]() |
100 | 50 | 5 | 100 | |||
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | |||||||||
TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM04 | Rollout | ![]() |
30 | 90 | 20 | -- | |||
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM07 | Zap Cannon | ![]() |
100 | 50 | 5 | 100 | |||
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | |||||||||
TM09 | Psych Up | ![]() |
-- | 100 | 10 | -- | |||
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | ![]() |
120 | 70 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM22 | SolarBeam | ![]() |
120 | 100 | 10 | -- | |||
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. | |||||||||
TM25 | Thunder | ![]() |
120 | 70 | 10 | 30 | |||
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM29 | Psychic | ![]() |
90 | 100 | 10 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. | |||||||||
TM30 | Shadow Ball | ![]() |
80 | 100 | 15 | 20 | |||
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. | |||||||||
TM31 | Mud-Slap | ![]() |
20 | 100 | 10 | 100 | |||
An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Ice Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM38 | Fire Blast | ![]() |
120 | 85 | 5 | 10 | |||
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
TM40 | Defense Curl | ![]() |
-- | 100 | 40 | -- | |||
Raises the user's DEFENSE. Can normally be used up to six times in a row. | |||||||||
TM41 | ThunderPunch | ![]() |
75 | 100 | 15 | 10 | |||
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. | |||||||||
TM42 | Dream Eater | ![]() |
100 | 100 | 15 | -- | |||
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. | |||||||||
TM43 | Detect | ![]() |
-- | 100 | 5 | -- | |||
Allows user to completely evade attack. If used consecutively, its success rate decreases. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM48 | Fire Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
TM50 | Nightmare | ![]() |
-- | 100 | 15 | -- | |||
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Faint Attack | ![]() |
60 | 100 | 20 | -- | Details | ||
A DARK-type attack. The move catches the opponent off guard, so it never misses. | ||||||||
Perish Song | ![]() |
-- | 100 | 5 | -- | Details | ||
A malevolent melody that causes both the user and the opponent to faint in three turns. | ||||||||
Present | ![]() |
?? | 90 | 15 | -- | Details | ||
A move that inflicts major damage but may restore the target's HP. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Flamethrower | ![]() |
95 | 100 | 15 | 10 | |||
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. | ||||||||
Thunderbolt | ![]() |
95 | 100 | 15 | 10 | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | ||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
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Pound | ![]() |
40 | 100 | 35 | -- |
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A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move. | ||||||||
Rollout | ![]() |
30 | 90 | 20 | -- |
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Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | ||||||||
Rest | ![]() |
-- | 100 | 10 | -- |
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The user takes a nap to fully restore its HP and recover from any status abnormalities. | ||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 |
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A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | ||||||||
Double-edge | ![]() |
120 | 100 | 15 | -- |
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A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | ||||||||
Charm | ![]() |
-- | 100 | 20 | -- |
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A move that charms the target into complacency, sharply reducing its ATTACK power. | ||||||||
Sweet Kiss | ![]() |
-- | 75 | 10 | -- |
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A sweet little kiss that causes the target to become giddy and confused. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Mega Punch | ![]() |
80 | 85 | 20 | -- | Gen I TM01 | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
Mega Kick | ![]() |
120 | 75 | 5 | -- | Gen I TM05 | |||
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
BubbleBeam | ![]() |
65 | 100 | 20 | 10 | Gen I TM11 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
Water Gun | ![]() |
40 | 100 | 25 | -- | Gen I TM12 | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | Gen I TM13 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
Submission | ![]() |
80 | 80 | 25 | -- | Gen I TM17 | |||
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | |||||||||
Counter | ![]() |
?? | 100 | 20 | -- | Gen I TM18 | |||
A retaliation move that pays back double the damage of a physical attack. Very accurate. | |||||||||
Seismic Toss | ![]() |
?? | 100 | 20 | -- | Gen I TM19 | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Thunderbolt | ![]() |
95 | 100 | 15 | 10 | Gen I TM24 | |||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
Teleport | ![]() |
-- | 100 | 20 | -- | Gen I TM30 | |||
A special move for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Gen I TM33 | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Thunder Wave | ![]() |
-- | 100 | 20 | -- | Gen I TM45 | |||
A special move that causes paralysis. The victim has a onein-four chance of immobility. | |||||||||
Psywave | ![]() |
?? | 80 | 15 | -- | Gen I TM46 | |||
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. | |||||||||
Tri Attack | ![]() |
80 | 100 | 10 | 20 | Gen I TM49 | |||
A NORMAL-type attack. A triangular field of energy is created and launched. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 425 | 140 | 70 | 45 | 75 | 50 | 45 | |
Max Stats | Lv. 50 | 200 - 246 | 75 - 121 | 50 - 96 | 80 - 126 | 55 - 101 | 50 - 96 |
Lv. 100 | 390 - 483 | 145 - 238 | 95 - 188 | 155 - 248 | 105 - 198 | 95 - 188 |
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