#164 Noctowl
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Noctowl
Japan: Yorunozuku
ヨルノズク
French: Noarfang
German: Noctuh
Korean: 야부엉
National: #164
Johto: #016
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Owl Pokémon 5'03"
1.6m
89.9lbs
40.8kg
903,840
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 100 Hit Points
50 Attack
50 Defense
76 Special Attack
96 Special Defense
70 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
Gold Route 43, Route 2, Route 8, Route 13, Route 14, Route 15Details
Silver Route 43, Route 2, Route 8, Route 13, Route 14, Route 15Details
Crystal Route 37, Route 38, Route 39, Route 43, Route 45, Route 46, Ilex Forest, Route 2, Route 5, Route 8, Route 11, Route 13, Route 14, Route 15, Route 25, Route 26, Route 27Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Foresight -- 100 40 --
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks.
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
6 Foresight -- 100 40 --
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks.
11 Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
16 Hypnosis -- 60 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
25 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
33 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
41 Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
57 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Mirror Move -- 100 20 -- Details
A move that strikes back with the opponent's last move. It comes after the enemy's move.
Sky Attack
Crystal Only
140 90 5 -- Details
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next.
Supersonic -- 55 20 -- Details
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Whirlwind -- 100 20 -- Details
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Wing Attack 60 100 35 -- Details
A FLYING-type attack. The attacking Pokémon spreads its wings and charges.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 442 100 50 50 76 96 70
Max Stats Lv. 50 160 - 206 55 - 101 55 - 101 81 - 127 101 - 147 75 - 121
Lv. 100 310 - 403 105 - 198 105 - 198 157 - 250 197 - 290 145 - 238

<--- #163
Hoothoot
#165
Ledyba
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