| Generation VI Level Up |
|
| — |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| — |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
| — |
Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
| A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
| — |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| — |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
| The target is struck with large, imposing wings spread wide to inflict damage. |
| — |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. It may also leave the target with a burn. |
| 8 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 15 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 22 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| 29 |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 36 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| 43 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 50 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 57 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| 64 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| 71 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 78 |
Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
| A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
| 85 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| 92 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
| TM & HM Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM43 |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM50 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM51 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. It may also raise the user's Defense stat. |
| TM58 |
Sky Drop |
 |
 |
60 |
100 |
10 |
-- |
| The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| TM59 |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
| TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM02 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| Transfer Only Moves (Details) |
|
| Pluck |
 |
 |
60 |
100 |
20 |
-- |
Gen V TM88 |
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Pluck |
 |
 |
60 |
100 |
20 |
-- |
Gen IV TM88 |
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Defog |
 |
 |
-- |
-- |
15 |
-- |
Gen IV HM05 DPt |
| A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
| Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Twister |
 |
 |
40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - Emerald |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - Emerald |
| Star-shaped rays are shot at the opposing team. This attack never misses. |