#146 Moltres
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Moltres
Japan: Fire
ファイヤー
French: Sulfura
German: Lavados
Korean: 파이어
#146
Classification Height Weight Capture Rate
Flame Pokémon 6'07"
2m
132.3lbs
60kg
3
Experience Growth Effort Values Earned
1,250,000 Points
Slow
90 Hit Points
100 Attack
90 Defense
125 Special
90 Speed
Damage Taken
*1 *0.5 *2 *2 *0.25 *2 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Victory RoadDetails
Green (Jp.)Blue (Intl.) Victory RoadDetails
Blue (Jp.) Victory RoadDetails
Yellow Victory RoadDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon that have beaks and/or horns.
Fire Spin 15 70 15 --
A FIRE-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
51 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
55 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
60 Sky Attack 140 90 5 --
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Razor Wind 80 74.6 10 --
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon.
TM04 Whirlwind -- 85 20 --
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Sky Attack 140 90 5 --
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 495 90 100 90 125 90
Max Stats Lv. 50 150 - 196 105 - 151 95 - 141 130 - 176 95 - 141
Lv. 100 290 - 383 205 - 298 185 - 278 255 - 348 185 - 278

<--- #145
Zapdos
#147
Dratini
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