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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
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Name | Other Names | No. | Type | ||||||||
Moltres |
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#146 | ![]() ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Flame Pokémon | 6'07" 2m |
132.3lbs 60kg | 3 |
Experience Growth | Effort Values Earned |
1,250,000 Points Slow |
90 Hit Points 100 Attack 90 Defense 125 Special 90 Speed |
Damage Taken | |||||||||||||||||
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*1 | *0.5 | *2 | *2 | *0.25 | *2 | *0.5 | *1 | *0 | *1 | *1 | *0.25 | *4 | *1 | *1 |
Evolutionary Chain | |
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Locations - In-Depth Details | |||
Red | Victory Road | Details | |
Green (Jp.) | Blue (Intl.) | Victory Road | Details |
Blue (Jp.) | Victory Road | Details | |
Yellow | Victory Road | Details |
Generation I Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Peck | ![]() |
35 | 100 | 35 | -- | |||
A standard FLYING-type attack. It is favored by Pokémon that have beaks and/or horns. | |||||||||
— | Fire Spin | ![]() |
15 | 70 | 15 | -- | |||
A FIRE-type attack that lasts two to five turns. The target cannot move while surrounded by flames. | |||||||||
51 | Leer | ![]() |
-- | 100 | 30 | -- | |||
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
55 | Agility | ![]() |
-- | 100 | 30 | -- | |||
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times. | |||||||||
60 | Sky Attack | ![]() |
140 | 90 | 5 | -- | |||
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM02 | Razor Wind | ![]() |
80 | 74.6 | 10 | -- | |||
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon. | |||||||||
TM04 | Whirlwind | ![]() |
-- | 85 | 20 | -- | |||
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM38 | Fire Blast | ![]() |
120 | 85 | 5 | 33 | |||
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM43 | Sky Attack | ![]() |
140 | 90 | 5 | -- | |||
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM02 | Fly | ![]() |
70 | 95 | 15 | -- | |||
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 495 | 90 | 100 | 90 | 125 | 90 | ||
Max Stats | Lv. 50 | 150 - 196 | 105 - 151 | 95 - 141 | 130 - 176 | 95 - 141 | |
Lv. 100 | 290 - 383 | 205 - 298 | 185 - 278 | 255 - 348 | 185 - 278 |
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