| Abilities: Intimidate - Shed Skin - Unnerve (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 1 Attack Point(s)
|
Not Eligible/Known
|
| Generation VI Level Up |
|
| — |
Wrap |
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   |
|
| Temporarily stops the crowd from growing excited. |
| — |
Leer |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 4 |
Poison Sting |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 9 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 12 |
Glare |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| 17 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 20 |
Acid |
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   |
|
| Badly startles Pokémon that the audience has high expectations of. |
| 25 |
Stockpile |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 25 |
Swallow |
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  |
|
| Prevents the user from being startled one time this turn. |
| 25 |
Spit Up |
 |
 |
|
| Works well if the user is pumped up. |
| 28 |
Acid Spray |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 33 |
Mud Bomb |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 36 |
Gastro Acid |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 38 |
Belch |
 |
 |
|
| Works well if the user is pumped up. |
| 41 |
Haze |
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   |
|
| Makes audience expect little of other contestants. |
| 44 |
Coil |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 49 |
Gunk Shot |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM26 |
Earthquake |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM34 |
Sludge Wave |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM36 |
Sludge Bomb |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM83 |
Infestation |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |