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 #041 Zubat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zubat
Japan: Zubat
ズバット
French: Nosferapti
German: Zubat
Korean: 주뱃
National: #041
Central Kalos: #145
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bat Pokémon 2'07"
0.8m
16.5lbs
7.5kg
2553,840
Abilities: Inner Focus - Infiltrator (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Connecting CaveDetails
Y Connecting CaveDetails
Omega Ruby Granite Cave, Cave of OriginDetails
Alpha Sapphire Granite Cave, Cave of OriginDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
4 Supersonic  
Makes audience expect little of other contestants.
8 Astonish
Badly startles the last Pokémon to act before the user.
12 Bite
Badly startles the last Pokémon to act before the user.
15 Wing Attack  
Quite an appealing move.
19 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
23 Swift  
Works great if the user goes first this turn.
26 Air Cutter  
Quite an appealing move.
30 Acrobatics  
Works well if the user is pumped up.
34 Mean Look  
Makes the remaining Pokémon nervous.
37 Poison Fang  
Quite an appealing move.
41 Haze  
Makes audience expect little of other contestants.
45 Air Slash
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
5 Supersonic  
Makes audience expect little of other contestants.
7 Astonish
Badly startles the last Pokémon to act before the user.
11 Bite
Badly startles the last Pokémon to act before the user.
13 Wing Attack  
Quite an appealing move.
17 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
19 Air Cutter  
Quite an appealing move.
23 Swift  
Works great if the user goes first this turn.
25 Poison Fang  
Quite an appealing move.
29 Mean Look  
Makes the remaining Pokémon nervous.
31 Acrobatics  
Works well if the user is pumped up.
35 Haze  
Makes audience expect little of other contestants.
37 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
41 Air Slash
Badly startles the last Pokémon to act before the user.
43 Quick Guard  
Works great if the user goes first this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM62 Acrobatics  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Curse   Details
Causes the user to move later on the next turn.
Defog   Details
Works great if the user goes first this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Gust Details
Badly startles the last Pokémon to act before the user.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Whirlwind   Details
Causes the user to move later on the next turn.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 245 40 45 35 30 40 55
Max Stats
Hindering Nature
Lv. 50 100 - 147 45 - 87 36 - 78 31 - 73 40 - 82 54 - 96
Lv. 100 190 - 284 85 - 170 67 - 152 58 - 143 76 - 161 103 - 188
Max Stats
Neutral Nature
Lv. 50 100 - 147 50 - 97 40 - 87 35 - 82 45 - 92 60 - 107
Lv. 100 190 - 284 95 - 189 75 - 169 65 - 159 85 - 179 115 - 209
Max Stats
Beneficial Nature
Lv. 50 100 - 147 55 - 106 44 - 95 38 - 90 49 - 101 66 - 117
Lv. 100 190 - 284 104 - 207 82 - 185 71 - 174 93 - 196 126 - 229

<--- #040
Wigglytuff
#042
Golbat
--->

 
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