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 #050 Diglett
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Diglett
Japan: Digda
ディグダ
French: Taupiqueur
German: Digda
Korean: 디그다
National: #050
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #001
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mole Pokémon 0'08"
0.2m
1.8lbs
0.8kg
2555,120
Abilities: Sand Veil - Arena Trap - Sand Force (Hidden Ability)
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Arena Trap: The opponent cannot run nor switch. Flying-type Pokémon and Pokémon with the Levitate special ability are unaffected. If this Pokémon switches, the opponent is still trapped for that turn. The opponent may still switch by using Baton Pass.
Hidden Ability (Available):
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Soft Sand
- 5%
Field
Evolutionary Chain
Locations
X Breed Dugtrio
Y Breed Dugtrio
Omega Ruby Fiery PathDetails
Alpha Sapphire Fiery PathDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Sand Attack  
Makes audience expect little of other contestants.
4 Growl  
Works great if the user goes last this turn.
7 Astonish
Badly startles the last Pokémon to act before the user.
12 Mud-Slap  
Makes audience expect little of other contestants.
15 Magnitude  
Works better the more the crowd is excited.
18 Bulldoze
Badly startles the last Pokémon to act before the user.
23 Sucker Punch  
Excites the audience a lot if used first.
26 Mud Bomb
Startles the last Pokémon to act before the user.
29 Earth Power  
Quite an appealing move.
34 Dig  
Prevents the user from being startled one time this turn.
37 Slash  
Quite an appealing move.
40 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
45 Fissure
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM65 Shadow Claw  
Quite an appealing move.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Astonish Details
Badly startles the last Pokémon to act before the user.
Beat Up   Details
Works well if the user is pumped up.
Endure   Details
Causes the user to move later on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Headbutt   Details
Quite an appealing move.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Reversal   Details
Works better the later it is used in a turn.
Screech   Details
Makes audience expect little of other contestants.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 265 10 55 25 35 45 95
Max Stats
Hindering Nature
Lv. 50 70 - 117 54 - 96 27 - 69 36 - 78 45 - 87 90 - 132
Lv. 100 130 - 224 103 - 188 49 - 134 67 - 152 85 - 170 175 - 260
Max Stats
Neutral Nature
Lv. 50 70 - 117 60 - 107 30 - 77 40 - 87 50 - 97 100 - 147
Lv. 100 130 - 224 115 - 209 55 - 149 75 - 169 95 - 189 195 - 289
Max Stats
Beneficial Nature
Lv. 50 70 - 117 66 - 117 33 - 84 44 - 95 55 - 106 110 - 161
Lv. 100 130 - 224 126 - 229 60 - 163 82 - 185 104 - 207 214 - 317

<--- #049
Venomoth
#051
Dugtrio
--->

 
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