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 #053 Persian
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Persian
Japan: Persian
ペルシアン
French: Persian
German: Snobilikat
Korean: 페르시온
National: #053
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Classy Cat Pokémon 3'03"
1m
70.5lbs
32kg
905,120
Abilities: Limber - Technician - Unnerve (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Quick Claw
- 5%
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Mirage IslandDetails
Alpha Sapphire Mirage IslandDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
Switcheroo
Badly startles Pokémon that used a move of the same type.
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Bite
Badly startles the last Pokémon to act before the user.
Fake Out
Badly startles the last Pokémon to act before the user.
6 Bite
Badly startles the last Pokémon to act before the user.
9 Fake Out
Badly startles the last Pokémon to act before the user.
14 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Screech  
Makes audience expect little of other contestants.
22 Feint Attack  
Works great if the user goes first this turn.
25 Taunt
Badly startles Pokémon that the audience has high expectations of.
28 Swift  
Works great if the user goes first this turn.
32 Power Gem  
Quite an appealing move.
37 Slash  
Quite an appealing move.
44 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
49 Assurance  
Works better the later it is used in a turn.
56 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
61 Night Slash  
Affected by how well the previous Pokémon's move went.
65 Feint  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Assist   Details
Effectiveness varies depending on when it is used.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Flail   Details
Works better the later it is used in a turn.
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Iron Tail   Details
Quite an appealing move.
Last Resort   Details
Works well if the user is pumped up.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Tail Whip   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Pay Day  
Lv. 30
Excites the audience in any kind of contest.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 65 70 60 65 65 115
Max Stats
Hindering Nature
Lv. 50 125 - 172 67 - 109 58 - 100 63 - 105 63 - 105 108 - 150
Lv. 100 240 - 334 130 - 215 112 - 197 121 - 206 121 - 206 211 - 296
Max Stats
Neutral Nature
Lv. 50 125 - 172 75 - 122 65 - 112 70 - 117 70 - 117 120 - 167
Lv. 100 240 - 334 145 - 239 125 - 219 135 - 229 135 - 229 235 - 329
Max Stats
Beneficial Nature
Lv. 50 125 - 172 82 - 134 71 - 123 77 - 128 77 - 128 132 - 183
Lv. 100 240 - 334 159 - 262 137 - 240 148 - 251 148 - 251 258 - 361

<--- #052
Meowth
#054
Psyduck
--->

 
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