| X & Y Level Up |
|
| — |
Water Sport |
 |
  |
|
| Excites the audience in any kind of contest. |
| — |
Scratch |
 |
    |
|
| Quite an appealing move. |
| 4 |
Tail Whip |
 |
  |
|
| Works great if the user goes last this turn. |
| 8 |
Water Gun |
 |
    |
|
| Quite an appealing move. |
| 11 |
Disable |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 15 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 18 |
Water Pulse |
 |
   |
|
| Makes audience expect little of other contestants. |
| 22 |
Fury Swipes |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 25 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 29 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 32 |
Aqua Tail |
 |
    |
|
| Quite an appealing move. |
| 36 |
Soak |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 39 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 43 |
Amnesia |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 46 |
Hydro Pump |
 |
 |
|
| Works better the more the crowd is excited. |
| 50 |
Wonder Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| ΩRαS Level Up |
|
| — |
Water Sport |
 |
  |
|
| Excites the audience in any kind of contest. |
| — |
Scratch |
 |
    |
|
| Quite an appealing move. |
| 4 |
Tail Whip |
 |
  |
|
| Works great if the user goes last this turn. |
| 8 |
Water Gun |
 |
    |
|
| Quite an appealing move. |
| 11 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 15 |
Fury Swipes |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 18 |
Water Pulse |
 |
   |
|
| Makes audience expect little of other contestants. |
| 22 |
Disable |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 25 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 29 |
Aqua Tail |
 |
    |
|
| Quite an appealing move. |
| 32 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 36 |
Soak |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 39 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 43 |
Amnesia |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 46 |
Hydro Pump |
 |
 |
|
| Works better the more the crowd is excited. |
| 50 |
Wonder Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM55 |
Scald |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| HM05 |
Waterfall |
 |
    |
|
| Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
  |
|
Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Dive |
 |
  |
|
Gen V HM06 |
| Prevents the user from being startled one time this turn. |
| Brine |
 |
   |
|
Gen IV 362 |
| Affected by how well the previous Pokémon's move went. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Whirlpool |
 |
   |
|
Gen IV 250 |
| Temporarily stops the crowd from growing excited. |
| Dive |
 |
  |
|
Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Mega Punch |
 |
   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mega Kick |
 |
 |
| Move Tutor - FRLG |
| Works better the more the crowd is excited. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Counter |
 |
  |
| Move Tutor - FRLG |
| Works great if the user goes last this turn. |
| Seismic Toss |
 |
   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Dynamic Punch |
 |
  |
 |
Move Tutor - Emerald |
| Badly startles Pokémon that the audience has high expectations of. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Mud-slap |
 |
   |
|
Move Tutor - Emerald |
| Makes audience expect little of other contestants. |
| Swift |
 |
  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |