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#058 Growlithe | |
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| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Growlithe |
| Japan: | Gardie ガーディ |
| French: | Caninos |
| German: | Fukano |
| Korean: | 가디 |
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| National: | #058 |
| Central Kalos: | #--- |
| Coastal Kalos: | #--- |
| Mountain Kalos: | #--- |
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| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Puppy Pokémon |
2'04"
0.7m |
41.9lbs
19kg | 190 | 5,120 |
| Abilities: Intimidate - Flash Fire - Justified (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available): Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 1 Attack Point(s)
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Not Eligible/Known
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| Locations |
| X |
Friend Safari |
| Y |
Friend Safari |
| Omega Ruby |
Mt. Pyre | Details |
| Alpha Sapphire |
Mt. Pyre | Details |
| Generation VI Level Up | |
| — |
Bite |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| — |
Roar |
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   |
| | Causes the user to move later on the next turn. |
| 6 |
Ember |
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    |
| | Quite an appealing move. |
| 8 |
Leer |
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  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| 10 |
Odor Sleuth |
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  |
| | Prevents the user from being startled one time this turn. |
| 12 |
Helping Hand |
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    |
| | Quite an appealing move. |
| 17 |
Flame Wheel |
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   |
| | Affected by how well the previous Pokémon's move went. |
| 19 |
Reversal |
 |
 |
| | Works better the later it is used in a turn. |
| 21 |
Fire Fang |
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    |
| | Quite an appealing move. |
| 23 |
Take Down |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 28 |
Flame Burst |
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   |
| | Makes audience expect little of other contestants. |
| 30 |
Agility |
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   |
| | Causes the user to move earlier on the next turn. |
| 32 |
Retaliate |
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   |
| | Affected by how well the previous Pokémon's move went. |
| 34 |
Flamethrower |
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    |
| | Quite an appealing move. |
| 39 |
Crunch |
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    | | Badly startles the last Pokémon to act before the user. |
| 41 |
Heat Wave |
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  |
  | | Startles all of the Pokémon to act before the user. |
| 43 |
Outrage |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 45 |
Flare Blitz |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks | |
| TM05 |
Roar |
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   |
| | Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
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| | Works better the more the crowd is excited. |
| TM17 |
Protect |
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  |
| | Prevents the user from being startled one time this turn. |
| TM20 |
Safeguard |
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  |
| | Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
| | Quite an appealing move. |
| TM28 |
Dig |
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  |
| | Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
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    |
| | Quite an appealing move. |
| TM38 |
Fire Blast |
 |
 |
| | Works better the more the crowd is excited. |
| TM40 |
Aerial Ace |
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  |
| | Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
| | Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
 |
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| | Works well if the user is pumped up. |
| TM44 |
Rest |
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| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
| | Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
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| | Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM50 |
Overheat |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| TM59 |
Incinerate |
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   |
| | Makes audience expect little of other contestants. |
| TM61 |
Will-O-Wisp |
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   |
| | Makes audience expect little of other contestants. |
| TM67 |
Retaliate |
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   |
| | Affected by how well the previous Pokémon's move went. |
| TM87 |
Swagger |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
| | Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
| | Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| | Works well if the user is pumped up. |
| TM95 |
Snarl |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| TM100 |
Confide |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM04 |
Strength |
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    |
| | Quite an appealing move. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Covet |
 |
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| | Affected by how well the previous Pokémon's move went. |
| Heat Wave |
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  |
  | | Startles all of the Pokémon to act before the user. |
| Helping Hand |
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    |
| | Quite an appealing move. |
| Iron Tail |
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    |
| | Quite an appealing move. |
| Outrage |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| Snore |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Transfer Only Moves (Details) | |
| Endure |
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   |
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Gen IV 203 |
| Causes the user to move later on the next turn. | | Captivate |
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    |
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Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Natural Gift |
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Gen IV 363 |
| Works better the more the crowd is excited. | | Swift |
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  |
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Move Tutor - PtHGSS |
| Works great if the user goes first this turn. | | Mud-slap |
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   |
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Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. | | Headbutt |
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    |
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Move Tutor - HGSS |
| Quite an appealing move. | | Mimic |
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| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. | | Endure |
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   |
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Move Tutor - Emerald |
| Causes the user to move later on the next turn. | | Swift |
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  |
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Move Tutor - Emerald |
| Works great if the user goes first this turn. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 350 |
55 |
70 |
45 |
70 |
50 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
115 - 162 |
67 - 109 |
45 - 87 |
67 - 109 |
49 - 91 |
58 - 100 |
| Lv. 100 |
220 - 314 |
130 - 215 |
85 - 170 |
130 - 215 |
94 - 179 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
115 - 162 |
75 - 122 |
50 - 97 |
75 - 122 |
55 - 102 |
65 - 112 |
| Lv. 100 |
220 - 314 |
145 - 239 |
95 - 189 |
145 - 239 |
105 - 199 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
115 - 162 |
82 - 134 |
55 - 106 |
82 - 134 |
60 - 112 |
71 - 123 |
| Lv. 100 |
220 - 314 |
159 - 262 |
104 - 207 |
159 - 262 |
115 - 218 |
137 - 240 |
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