|
|
 |
#072 Tentacool | |
| This database deals with Contests ONLY, for the battle version, Click here |
| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Tentacool |
| Japan: | Menokurage メノクラゲ |
| French: | Tentacool |
| German: | Tentacha |
| Korean: | 왕눈해 |
|
| National: | #072 |
| Central Kalos: | #--- |
| Coastal Kalos: | #025 |
| Mountain Kalos: | #--- |
|
|
 |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Jellyfish Pokémon |
2'11"
0.9m |
100.3lbs
45.5kg | 190 | 5,120 |
| Abilities: Clear Body - Liquid Ooze - Rain Dish (Hidden Ability) |
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Hidden Ability (Available): Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn. |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 1 Sp. Defense Point(s)
|
Not Eligible/Known
|
| Locations - In-Depth Details |
| X |
Route 8, 12, Ambrette Town, Azure Bay, Cyllage City | Details |
| Y |
Route 8, 12, Ambrette Town, Azure Bay, Cyllage City | Details |
| Omega Ruby |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 122, Route 124 | Details |
| Alpha Sapphire |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 122, Route 124 | Details |
| Trainer Locations | |
Details |
| X & Y Level Up | |
| — |
Poison Sting |
 |
  |
   | | Startles the last Pokémon to act before the user. |
| 5 |
Supersonic |
 |
   |
| | Makes audience expect little of other contestants. |
| 8 |
Constrict |
 |
   |
| | Makes audience expect little of other contestants. |
| 12 |
Acid |
 |
   |
| | Badly startles Pokémon that the audience has high expectations of. |
| 15 |
Toxic Spikes |
 |
  |
| | Makes the remaining Pokémon nervous. |
| 19 |
Bubble Beam |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| 22 |
Wrap |
 |
   |
| | Temporarily stops the crowd from growing excited. |
| 26 |
Acid Spray |
 |
  |
 | | Badly startles Pokémon that used a move of the same type. |
| 29 |
Barrier |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| 33 |
Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| 36 |
Poison Jab |
 |
    |
| | Quite an appealing move. |
| 40 |
Screech |
 |
   |
| | Makes audience expect little of other contestants. |
| 43 |
Hex |
 |
  |
 | | Badly startles Pokémon that used a move of the same type. |
| 47 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| 50 |
Sludge Wave |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| 54 |
Wring Out |
 |
  |
 | | Badly startles Pokémon that used a move of the same type. |
| ΩRαS Level Up | |
| — |
Poison Sting |
 |
  |
   | | Startles the last Pokémon to act before the user. |
| 4 |
Supersonic |
 |
   |
| | Makes audience expect little of other contestants. |
| 7 |
Constrict |
 |
   |
| | Makes audience expect little of other contestants. |
| 10 |
Acid |
 |
   |
| | Badly startles Pokémon that the audience has high expectations of. |
| 13 |
Toxic Spikes |
 |
  |
| | Makes the remaining Pokémon nervous. |
| 16 |
Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| 19 |
Wrap |
 |
   |
| | Temporarily stops the crowd from growing excited. |
| 22 |
Acid Spray |
 |
  |
 | | Badly startles Pokémon that used a move of the same type. |
| 25 |
Bubble Beam |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| 28 |
Barrier |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| 31 |
Poison Jab |
 |
    |
| | Quite an appealing move. |
| 34 |
Brine |
 |
   |
| | Affected by how well the previous Pokémon's move went. |
| 37 |
Screech |
 |
   |
| | Makes audience expect little of other contestants. |
| 40 |
Hex |
 |
  |
 | | Badly startles Pokémon that used a move of the same type. |
| 43 |
Sludge Wave |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| 46 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| 49 |
Wring Out |
 |
  |
 | | Badly startles Pokémon that used a move of the same type. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM09 |
Venoshock |
 |
  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
 |
    | | Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   | | Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
| | Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
| | Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM34 |
Sludge Wave |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM36 |
Sludge Bomb |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| TM42 |
Facade |
 |
  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
| | Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM55 |
Scald |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM66 |
Payback |
 |
  |
| | Works great if the user goes last this turn. |
| TM75 |
Swords Dance |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM83 |
Infestation |
 |
   |
| | Temporarily stops the crowd from growing excited. |
| TM84 |
Poison Jab |
 |
    |
| | Quite an appealing move. |
| TM87 |
Swagger |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
| | Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
| | Quite an appealing move. |
| TM100 |
Confide |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
| | Quite an appealing move. |
| HM03 |
Surf |
 |
  |
  | | Startles all of the Pokémon to act before the user. |
| HM05 |
Waterfall |
 |
    |
| | Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
 |
  |
| | Prevents the user from being startled one time this turn. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Bind |
 |
   |
| | Temporarily stops the crowd from growing excited. |
| Giga Drain |
 |
 |
    | | Badly startles the last Pokémon to act before the user. |
| Icy Wind |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Knock Off |
 |
  |
   | | Badly startles all of the Pokémon to act before the user. |
| Magic Coat |
 |
  |
| | Works great if the user goes last this turn. |
| Snore |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| Transfer Only Moves (Details) | |
| Dive |
 |
  |
|
Gen V HM06 |
| Prevents the user from being startled one time this turn. | | Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. | | Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. | | Whirlpool |
 |
   |
|
Gen IV 250 |
| Temporarily stops the crowd from growing excited. | | Dive |
 |
  |
|
Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. | | Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. | | Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. | | Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 335 |
40 |
40 |
35 |
50 |
100 |
70 |
Max Stats Hindering Nature |
Lv. 50 |
100 - 147 |
40 - 82 |
36 - 78 |
49 - 91 |
94 - 136 |
67 - 109 |
| Lv. 100 |
190 - 284 |
76 - 161 |
67 - 152 |
94 - 179 |
184 - 269 |
130 - 215 |
Max Stats Neutral Nature |
Lv. 50 |
100 - 147 |
45 - 92 |
40 - 87 |
55 - 102 |
105 - 152 |
75 - 122 |
| Lv. 100 |
190 - 284 |
85 - 179 |
75 - 169 |
105 - 199 |
205 - 299 |
145 - 239 |
Max Stats Beneficial Nature |
Lv. 50 |
100 - 147 |
49 - 101 |
44 - 95 |
60 - 112 |
115 - 167 |
82 - 134 |
| Lv. 100 |
190 - 284 |
93 - 196 |
82 - 185 |
115 - 218 |
225 - 328 |
159 - 262 |
|
|