#072 Tentacool
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Tentacool
Japan: Menokurage
メノクラゲ
French: Tentacool
German: Tentacha
Korean: 왕눈해
National: #072
Alola: #129
Melemele: #129
Akala: #038
Ula'ula: #056
Poni: #067
Kanto: #072
Male :50%
Female :50%
Water-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Jellyfish Pokémon 2'11"
0.9m
100.3lbs
45.5kg
1905,120
Abilities: Clear Body - Liquid Ooze - Rain Dish (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Hidden Ability (Available):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Sp. Defense Point(s)
Often
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Poison Barb
Poison Barb
- 5%
Courage Candy RewardCourage Candy L RewardCourage Candy XL RewardTentacool Candy Reward
Courage CandyCourage Candy LCourage Candy XLTentacool Candy
Water 3
Evolutionary Chain
Tentacool Level Tentacruel
Locations - In-Depth Details
Sun Route 7, Route 8, Route 14, Route 15, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele Sea, Secluded ShoreDetails
Moon Route 7, Route 8, Route 14, Route 15, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele Sea, Secluded ShoreDetails
Ultra Sun Route 7, Route 8, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele SeaDetails
Ultra Moon Route 7, Route 8, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele SeaDetails
Let's Go, Pikachu! Route 4, Route 10, Route 12, Route 13, Route 18, Route 19, Route 20, Route 21, Route 24, Seafoam IslandsDetails
Let's Go, Eevee! Route 4, Route 10, Route 12, Route 13, Route 18, Route 19, Route 20, Route 21, Route 24, Seafoam IslandsDetails
Trainer Locations  Details
Flavor Text
Sun They can be found lying dehydrated on beaches, but they are often still alive. When soaked in water, they will revive.
Moon It drifts in shallow seas, such as the areas near beaches. If you get bitten or stabbed by its toxic tentacles, rush to the hospital.
Ultra Sun It drifts through the sea searching for prey. Its poisonous tentacles break off sometimes, but after a while, they grow back.
Ultra Moon Its body is 99% water. The remaining 1% contains the organ that makes its poison.
Let's Go, Pikachu! It can sometimes be found all dry and shriveled up on a beach. Toss it back into the sea to revive it.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    4 Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    7 Constrict Constrict - Normal-type Constrict: Physical Move 10 100 35 10
    The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
    10 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    13 Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- -- 20 --
    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
    16 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    19 Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    22 Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 100
    The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    25 Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 10
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    28 Barrier Barrier - Psychic-type Barrier: Other Move -- -- 20 --
    The user throws up a sturdy wall that sharply raises its Defense stat.
    31 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    34 Brine Brine - Water-type Brine: Special Move 65 100 10 --
    If the target's HP is half or less, this attack will hit with double the power.
    37 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    40 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
    This relentless attack does massive damage to a target affected by status conditions.
    43 Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10 10
    The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    46 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    49 Wring Out Wring Out - Normal-type Wring Out: Special Move ?? 100 5 --
    The user powerfully wrings the target. The more HP the target has, the greater the move's power.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM34 Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10 10
    The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM83 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
    The user charges at the target and may make it flinch.
    TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10 Details
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 -- Details
    A retaliation move that counters any special attack, inflicting double the damage taken.
    Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 20 100 40 -- Details
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
    The target is exposed to a sinister ray that triggers confusion.
    Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 -- Details
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Acupressure Acupressure - Normal-type Acupressure: Other Move -- -- 30 -- Details
    The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
    Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30 Details
    The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
    Bubble Bubble - Water-type Bubble: Special Move 40 100 30 10 Details
    A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
    Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- -- 20 -- Details
    The user envelops itself in a veil made of water. It regains some HP every turn.
    Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    BindBind - Normal-typeBind: Physical Move158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Special Move 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Special Move 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 160(Phy)/185(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Special Move 140 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Shattered Psyche Shattered Psyche - Psychic-type Special Move 100 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Water Gun 40 100 25 --RB Lv. 22Y Lv. 22
    The target is blasted with a forceful shot of water.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 335 40 40 35 50 100 70
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 40 - 82 36 - 78 49 - 91 94 - 136 67 - 109
    Lv. 100 190 - 284 76 - 161 67 - 152 94 - 179 184 - 269 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 45 - 92 40 - 87 55 - 102 105 - 152 75 - 122
    Lv. 100 190 - 284 85 - 179 75 - 169 105 - 199 205 - 299 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 49 - 101 44 - 95 60 - 112 115 - 167 82 - 134
    Lv. 100 190 - 284 93 - 196 82 - 185 115 - 218 225 - 328 159 - 262
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    4 Constrict Constrict - Normal-type Constrict: Physical Move 10 100 35 10
    The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
    9 Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    13 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    18 Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 10
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    22 Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    27 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    31 Barrier Barrier - Psychic-type Barrier: Other Move -- -- 20 --
    The user throws up a sturdy wall that sharply raises its Defense stat.
    36 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    40 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    45 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM25 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
    The user charges at the target and may make it flinch.
    TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM29 Scald Scald - Water-type Scald: Special Move 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM32 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 335 40 40 35 50 100 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 40 - 59 36 - 53 49 - 69 94 - 118 67 - 89
    Candy 100 - 315 40 - 259 36 - 253 49 - 269 94 - 318 67 - 289
    Lv. 100No Candy 190 - 221 76 - 114 67 - 104 94 - 134 184 - 233 130 - 173
    Candy 190 - 421 76 - 314 67 - 304 94 - 334 184 - 433 130 - 373
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 45 - 66 40 - 60 55 - 77 105 - 132 75 - 99
    Candy 100 - 315 45 - 266 40 - 260 55 - 277 105 - 332 75 - 299
    Lv. 100No Candy 190 - 221 85 - 127 75 - 116 105 - 149 205 - 259 145 - 193
    Candy 190 - 421 85 - 327 75 - 316 105 - 349 205 - 459 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 49 - 72 44 - 67 60 - 84 115 - 145 82 - 108
    Candy 100 - 315 49 - 272 44 - 267 60 - 284 115 - 345 82 - 308
    Lv. 100No Candy 190 - 221 93 - 139 82 - 127 115 - 163 225 - 284 159 - 212
    Candy 190 - 421 93 - 339 82 - 327 115 - 363 225 - 484 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP25 CP2,665 CP
    Level 501,248 CP1,665 CP6,465 CP
    Level 1004,782 CP6,468 CP10,000 CP

<--- Victreebel #071
Victreebel
#073
Tentacruel
Tentacruel --->