| Generation VII Level Up | 
|
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body that confuse the target. | 
				| 7 | Constrict |  |  | 10 | 100 | 35 | 10 | 
				| The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's  Speed stat. | 
				| 10 | Acid |  |  | 40 | 100 | 30 | 10 | 
				| The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. | 
				| 13 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| 16 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 19 | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body, vines, or the like are used to wrap and  squeeze the target for four to five turns. | 
				| 22 | Acid Spray |  |  | 40 | 100 | 20 | 100 | 
				| The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | 
				| 25 | Bubble Beam |  |  | 65 | 100 | 20 | 10 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | 
				| 28 | Barrier |  |  | -- | -- | 20 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| 31 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
				| 34 | Brine |  |  | 65 | 100 | 10 | -- | 
				| If the target's HP is half or less, this attack will hit with double the power. | 
				| 37 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
				| 40 | Hex |  |  | 65 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status conditions. | 
				| 43 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
				| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
				| 46 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 49 | Wring Out |  |  | ?? | 100 | 5 | -- | 
				| The user powerfully wrings the target. The more HP the target has, the greater the move's power. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM83 | Infestation |  |  | 20 | 100 | 20 | 100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM98 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TM99 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Aurora Beam |  |  | 65 | 100 | 20 | 10 | Details | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
| Mirror Coat |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
| Rapid Spin |  |  | 20 | 100 | 40 | -- | Details | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
| Haze |  |  | -- | -- | 30 | -- | Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Confuse Ray |  |  | -- | 100 | 10 | -- | Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Details | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Acupressure |  |  | -- | -- | 30 | -- | Details | 
				| The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | 
| Muddy Water |  |  | 90 | 85 | 10 | 30 | Details | 
				| The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | 
| Bubble |  |  | 40 | 100 | 30 | 10 | Details | 
				| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | 
| Aqua Ring |  |  | -- | -- | 20 | -- | Details | 
				| The user envelops itself in a veil made of water. It regains some HP every turn. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 160(Phy)/190(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |   | 160(Phy)/175(Spe) | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |  | 100 | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare |  |  | 160 | -- | 1 | -- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Hydro Vortex |  |   | 160(Phy)/185(Spe) | -- | 1 | -- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Bloom Doom |  |  | 140 | -- | 1 | -- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Shattered Psyche |  |  | 100 | -- | 1 | -- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer |  |  | 185 | -- | 1 | -- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |  | 120 | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
					| Twinkle Tackle |  |  | 160 | -- | 1 | -- | 
					| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | 
| Transfer Only Moves (Details) | 
|
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Cut |  |  | 50 | 95 | 30 | -- | Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Dive |  |  | 80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | 
				| Diving on the first turn, the user floats up and attacks on the next turn. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse |  |  | -- | -- | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Water Gun |  |  | 40 | 100 | 25 | -- | RB Lv. 22 | Y Lv. 22 | 
				| The target is blasted with a forceful shot of water. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Rage |  |  | 20 | 100 | 20 | -- | Gen I TM20 | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Mega Drain |  |  | 40 | 100 | 15 | -- | Gen I TM21 | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Reflect |  |  | -- | -- | 20 | -- | Gen I TM33 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Bide |  |  | ?? | -- | 10 | -- | Gen I TM34 | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| Skull Bash |  |  | 130 | 100 | 10 | 100 | Gen I TM40 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |