| Black/White/Black 2/White 2 Level Up | 
|
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| 5 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 8 | Constrict |  |  | 10 | 100 | 35 | -- | 
				| The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
				| 12 | Acid |  |  | 40 | 100 | 30 | -- | 
				| The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | 
				| 15 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | 
				| 19 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 22 | Wrap |  |  | 15 | 90 | 20 | 100 | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
				| 26 | Acid Spray |  |  | 40 | 100 | 20 | -- | 
				| The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | 
				| 29 | Barrier |  |  | -- | -- | 30 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| 33 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 36 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
				| 40 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 43 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 47 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 50 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
				| It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
				| 54 | Wring Out |  |  | ?? | 100 | 5 | -- | 
				| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
					| It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM03 | Surf |  |  | 95 | 100 | 15 | -- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM05 | Waterfall |  |  | 80 | 100 | 15 | -- | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM06 | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Aurora Beam |  |  | 65 | 100 | 20 | -- | Details | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
| Mirror Coat |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
| Rapid Spin |  |  | 20 | 100 | 40 | -- | Details | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
| Haze |  |  | -- | -- | 30 | -- | Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Confuse Ray |  |  | -- | 100 | 10 | -- | Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Knock Off |  |  | 20 | 100 | 20 | -- | Details | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
| Acupressure |  |  | -- | -- | 30 | -- | Details | 
				| The user applies pressure to stress points, sharply boosting one of its stats. | 
| Muddy Water |  |  | 95 | 85 | 10 | -- | Details | 
				| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | 
| Bubble |  |  | 20 | 100 | 30 | -- | Details | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
| Aqua Ring |  |  | -- | -- | 20 | -- | Details | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Brine |  |  | 65 | 100 | 10 | -- | Gen IV TM55 | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |