| X & Y Level Up | 
|
				| — | Pound |  |     |  | 
				| Quite an appealing move. | 
				| — | Poison Gas |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 4 | Harden |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 7 | Mud-Slap |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 12 | Disable |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 15 | Sludge |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 18 | Minimize |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 21 | Mud Bomb |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 26 | Sludge Bomb |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 29 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 32 | Screech |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 37 | Sludge Wave |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 40 | Acid Armor |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 43 | Gunk Shot |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 46 | Belch |  |  |  | 
				| Works well if the user is pumped up. | 
				| 48 | Memento |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| ΩRαS Level Up | 
|
				| — | Pound |  |     |  | 
				| Quite an appealing move. | 
				| — | Poison Gas |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 4 | Harden |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 7 | Mud-Slap |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 12 | Disable |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 15 | Sludge |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 18 | Mud Bomb |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 21 | Minimize |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 26 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 29 | Sludge Bomb |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 32 | Sludge Wave |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 37 | Screech |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 40 | Gunk Shot |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 43 | Acid Armor |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 46 | Belch |  |  |  | 
				| Works well if the user is pumped up. | 
				| 48 | Memento |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM09 | Venoshock |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM25 | Thunder |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM28 | Dig |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM30 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM34 | Sludge Wave |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM35 | Flamethrower |  |     |  | 
				| Quite an appealing move. | 
| TM36 | Sludge Bomb |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM38 | Fire Blast |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM39 | Rock Tomb |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM41 | Torment |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM59 | Incinerate |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM64 | Explosion |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM80 | Rock Slide |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| TM83 | Infestation |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
| TM84 | Poison Jab |  |     |  | 
				| Quite an appealing move. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM98 | Power-Up Punch |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. | 
| Transfer Only Moves (Details) | 
|
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate |  |     |  | Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Body Slam |  |  |     | Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Dynamic Punch |  |   |  | Move Tutor - Emerald | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| Endure |  |    |  | Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Self-destruct |  |        |  | Move Tutor - XD | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. |