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 #095 Onix
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Onix
Japan: Iwark
イワーク
French: Onix
German: Onix
Korean: 롱스톤
National: #095
Central Kalos: #---
Coastal Kalos: #053
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rock Snake Pokémon 28'10"
8.8m
463.0lbs
210kg
456,400
Abilities: Rock Head - Sturdy - Weak Armor (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Glittering Cave
Friend Safari
Details
Y Glittering Cave
Friend Safari
Details
Omega Ruby Granite CaveDetails
Alpha Sapphire Granite CaveDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Mud Sport  
Excites the audience in any kind of contest.
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Bind  
Temporarily stops the crowd from growing excited.
4 Curse  
Causes the user to move later on the next turn.
7 Rock Throw  
Quite an appealing move.
10 Rock Tomb  
Makes audience expect little of other contestants.
13 Rage
Startles all of the Pokémon to act before the user.
16 Stealth Rock  
Makes the remaining Pokémon nervous.
19 Rock Polish  
Causes the user to move earlier on the next turn.
20 Gyro Ball  
Works better the later it is used in a turn.
22 Smack Down
Badly startles Pokémon that the audience has high expectations of.
25 Dragon Breath
Badly startles the last Pokémon to act before the user.
28 Slam  
Quite an appealing move.
31 Screech  
Makes audience expect little of other contestants.
34 Rock Slide
Startles all of the Pokémon to act before the user.
37 Sand Tomb  
Temporarily stops the crowd from growing excited.
40 Iron Tail  
Quite an appealing move.
43 Dig  
Prevents the user from being startled one time this turn.
46 Stone Edge  
Affected by how well the previous Pokémon's move went.
49 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
52 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Block   Details
Makes the remaining Pokémon nervous.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Flail   Details
Works better the later it is used in a turn.
Heavy Slam   Details
Works great if the user goes last this turn.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Rock Climb   Details
Makes audience expect little of other contestants.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Rototiller   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Stealth Rock   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 385 35 45 160 30 45 70
Max Stats
Hindering Nature
Lv. 50 95 - 142 45 - 87 148 - 190 31 - 73 45 - 87 67 - 109
Lv. 100 180 - 274 85 - 170 292 - 377 58 - 143 85 - 170 130 - 215
Max Stats
Neutral Nature
Lv. 50 95 - 142 50 - 97 165 - 212 35 - 82 50 - 97 75 - 122
Lv. 100 180 - 274 95 - 189 325 - 419 65 - 159 95 - 189 145 - 239
Max Stats
Beneficial Nature
Lv. 50 95 - 142 55 - 106 181 - 233 38 - 90 55 - 106 82 - 134
Lv. 100 180 - 274 104 - 207 357 - 460 71 - 174 104 - 207 159 - 262

<--- #094
Gengar
#096
Drowzee
--->

 
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