| Generation VI Level Up |
|
| — |
Tackle |
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    |
|
| Quite an appealing move. |
| — |
Leer |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Smokescreen |
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  |
   |
| Prevents the user from being startled one time this turn. |
| 6 |
Smokescreen |
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  |
   |
| Prevents the user from being startled one time this turn. |
| 10 |
Ember |
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    |
|
| Quite an appealing move. |
| 13 |
Quick Attack |
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   |
|
| Causes the user to move earlier on the next turn. |
| 20 |
Flame Wheel |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| 24 |
Defense Curl |
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  |
|
| Prevents the user from being startled one time this turn. |
| 31 |
Swift |
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  |
|
| Works great if the user goes first this turn. |
| 35 |
Flame Charge |
 |
 |
|
| Works well if the user is pumped up. |
| 42 |
Lava Plume |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| 46 |
Flamethrower |
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    |
|
| Quite an appealing move. |
| 53 |
Inferno |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 57 |
Rollout |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 64 |
Double-Edge |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 68 |
Eruption |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM05 |
Roar |
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   |
|
| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM28 |
Dig |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM40 |
Aerial Ace |
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  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
 |
 |
|
| Works well if the user is pumped up. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM50 |
Overheat |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM59 |
Incinerate |
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   |
|
| Makes audience expect little of other contestants. |
| TM61 |
Will-O-Wisp |
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   |
|
| Makes audience expect little of other contestants. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM04 |
Strength |
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    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Fire Pledge |
 |
  |
| Move Tutor - B2W2 |
| Excites the audience in any kind of contest. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
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    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Fury Cutter |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |