Generation VII Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | 
				Smokescreen | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | 
				| 6 | 
				Smokescreen | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | 
				| 10 | 
				Ember | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| 13 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 20 | 
				Flame Wheel | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				10 | 
				| The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | 
				| 24 | 
				Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 31 | 
				Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 
				| 35 | 
				Flame Charge | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				100 | 
				| Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | 
				| 42 | 
				Lava Plume | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 
				| 46 | 
				Flamethrower | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				10 | 
				| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
				| 53 | 
				Inferno | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				| The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | 
				| 57 | 
				Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
				| 64 | 
				Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
				| 68 | 
				Burn Up | 
				  | 
				  | 
				130 | 
				100 | 
				5 | 
				-- | 
				| To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | 
				| 75 | 
				Eruption | 
				  | 
				  | 
				150 | 
				100 | 
				5 | 
				-- | 
				| The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | 
TM & HM Attacks | 
|
| TM01 | 
					Work Up | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM38 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | 
					Flame Charge | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					100 | 
					| Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM50 | 
					Overheat | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					100 | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TM61 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | 
					Wild Charge | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| TM96 | 
					Nature Power | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
								Details | 
				| The target is raked with sharp claws or scythes quickly two to five times in a row. | 
| Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
| Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
| Thrash | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| Foresight | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
								Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Howl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| The user howls loudly to raise its spirit, which raises its Attack stat. | 
| Crush Claw | 
				  | 
				  | 
				75 | 
				95 | 
				10 | 
				50 | 
								Details | 
				| The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | 
| Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Double Kick | 
				  | 
				  | 
				30 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The target is quickly kicked twice in succession using both feet. | 
| Flare Blitz | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
| Extrasensory | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
| Nature Power | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Flame Burst | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					190(Phy)/120(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					  | 
					200 | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Supersonic Skystrike | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Continental Crush | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Inferno Overdrive | 
					  | 
					   | 
					190(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Gigavolt Havoc | 
					  | 
					  | 
					175 | 
					-- | 
					1 | 
					-- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
Transfer Only Moves (Details) | 
|
| Dig | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen VI TM28 | 
				| The user burrows, then attacks on the next turn. | 
| Incinerate | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Rock Smash | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				50 | 
				Gen VI TM94 (XY) HM06 (ΩRαS) | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Cut | 
				  | 
				  | 
				50 | 
				95 | 
				30 | 
				-- | 
				Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Strength | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Gen VI HM04 | 
				| The target is slugged with a punch thrown at maximum power. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Iron Tail | 
				  | 
				  | 
				100 | 
				75 | 
				15 | 
				30 | 
				Gen II TM23 | 
				| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				Gen II TM43 | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |