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#170 Chinchou | |
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| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Chinchou |
| Japan: | Chonchii チョンチー |
| French: | Loupio |
| German: | Lampi |
| Korean: | 초라기 |
|
| National: | #170 |
| Central Kalos: | #--- |
| Coastal Kalos: | #147 |
| Mountain Kalos: | #--- |
|
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| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Angler Pokémon |
1'08"
0.5m |
26.5lbs
12kg | 190 | 5,120 |
| Abilities: Volt Absorb - Illuminate - Water Absorb (Hidden Ability) |
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Illuminate: Raises the likelihood of meeting wild Pokémon.
Hidden Ability (Available): Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves. |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 1 HP Point(s)
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Not Eligible/Known
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| Locations - In-Depth Details |
| X |
Shalour City, Azure Bay - Fish | Details |
| Y |
Shalour City, Azure Bay - Fish | Details |
| Omega Ruby |
Route 107, Route 124, Route 126, Route 128, Route 129, Route 130 | Details |
| Alpha Sapphire |
Route 107, Route 124, Route 126, Route 128, Route 129, Route 130 | Details |
| X & Y Level Up | |
| — |
Water Gun |
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    |
| | Quite an appealing move. |
| — |
Supersonic |
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   |
| | Makes audience expect little of other contestants. |
| 6 |
Thunder Wave |
 |
 |
   | | Startles all of the Pokémon to act before the user. |
| 9 |
Flail |
 |
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| | Works better the later it is used in a turn. |
| 12 |
Bubble |
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    |
| | Quite an appealing move. |
| 17 |
Confuse Ray |
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  |
| | Badly startles Pokémon that the audience has high expectations of. |
| 20 |
Spark |
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    |
| | Quite an appealing move. |
| 23 |
Take Down |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 28 |
Electro Ball |
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   |
| | Excites the audience a lot if used first. |
| 31 |
Bubble Beam |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| 34 |
Signal Beam |
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   |
| | Makes audience expect little of other contestants. |
| 39 |
Discharge |
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  |
  | | Badly startles the last Pokémon to act before the user. |
| 42 |
Aqua Ring |
 |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 45 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| 47 |
Ion Deluge |
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   |
| | Temporarily stops the crowd from growing excited. |
| 50 |
Charge |
 |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| ΩRαS Level Up | |
| — |
Bubble |
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    |
| | Quite an appealing move. |
| — |
Supersonic |
 |
   |
| | Makes audience expect little of other contestants. |
| 6 |
Thunder Wave |
 |
 |
   | | Startles all of the Pokémon to act before the user. |
| 9 |
Electro Ball |
 |
   |
| | Excites the audience a lot if used first. |
| 12 |
Water Gun |
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    |
| | Quite an appealing move. |
| 17 |
Confuse Ray |
 |
  |
| | Badly startles Pokémon that the audience has high expectations of. |
| 20 |
Bubble Beam |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| 23 |
Spark |
 |
    |
| | Quite an appealing move. |
| 28 |
Signal Beam |
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   |
| | Makes audience expect little of other contestants. |
| 31 |
Flail |
 |
 |
| | Works better the later it is used in a turn. |
| 34 |
Discharge |
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  |
  | | Badly startles the last Pokémon to act before the user. |
| 39 |
Take Down |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| 42 |
Aqua Ring |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 45 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| 47 |
Ion Deluge |
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   |
| | Temporarily stops the crowd from growing excited. |
| 50 |
Charge |
 |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
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    | | Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
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   | | Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
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  |
| | Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
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| | Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   | | Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
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    |
| | Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
| | Works better the more the crowd is excited. |
| TM27 |
Return |
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    |
| | Quite an appealing move. |
| TM32 |
Double Team |
 |
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| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
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  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
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| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
| | Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM55 |
Scald |
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  |
| | Makes the remaining Pokémon nervous. |
| TM57 |
Charge Beam |
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| | Works well if the user is pumped up. |
| TM70 |
Flash |
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   |
| | Makes audience expect little of other contestants. |
| TM72 |
Volt Switch |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| TM73 |
Thunder Wave |
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   | | Startles all of the Pokémon to act before the user. |
| TM87 |
Swagger |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
| | Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
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      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| TM94 (ΩRαS) |
Secret Power |
 |
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| | Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
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    |
| | Quite an appealing move. |
| TM100 |
Confide |
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   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
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  |
  | | Startles all of the Pokémon to act before the user. |
| HM05 |
Waterfall |
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    |
| | Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
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  |
| | Prevents the user from being startled one time this turn. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Bounce |
 |
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| | Prevents the user from being startled until the turn ends. |
| Heal Bell |
 |
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| | Prevents the user from being startled until the turn ends. |
| Icy Wind |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Shock Wave |
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  |
| | Works great if the user goes first this turn. |
| Signal Beam |
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   |
| | Makes audience expect little of other contestants. |
| Snore |
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    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Water Pulse |
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   |
| | Makes audience expect little of other contestants. |
| Transfer Only Moves (Details) | |
| Dive |
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  |
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Gen V HM06 |
| Prevents the user from being startled one time this turn. | | Endure |
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   |
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Gen IV 203 |
| Causes the user to move later on the next turn. | | Captivate |
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    |
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Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Natural Gift |
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Gen IV 363 |
| Works better the more the crowd is excited. | | Dive |
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  |
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Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. | | Sucker Punch |
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   |
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Move Tutor - PtHGSS |
| Excites the audience a lot if used first. | | Double-edge |
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      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. | | Mimic |
 |
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| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. | | Endure |
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   |
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Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 330 |
75 |
38 |
38 |
56 |
56 |
67 |
Max Stats Hindering Nature |
Lv. 50 |
135 - 182 |
38 - 81 |
38 - 81 |
54 - 97 |
54 - 97 |
64 - 107 |
| Lv. 100 |
260 - 354 |
72 - 157 |
72 - 157 |
105 - 189 |
105 - 189 |
125 - 209 |
Max Stats Neutral Nature |
Lv. 50 |
135 - 182 |
43 - 90 |
43 - 90 |
61 - 108 |
61 - 108 |
72 - 119 |
| Lv. 100 |
260 - 354 |
81 - 175 |
81 - 175 |
117 - 211 |
117 - 211 |
139 - 233 |
Max Stats Beneficial Nature |
Lv. 50 |
135 - 182 |
47 - 99 |
47 - 99 |
67 - 118 |
67 - 118 |
79 - 130 |
| Lv. 100 |
260 - 354 |
89 - 192 |
89 - 192 |
128 - 232 |
128 - 232 |
152 - 256 |
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