| X & Y Level Up |
|
| — |
Cross Poison |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| — |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Leech Life |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| — |
Supersonic |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 4 |
Supersonic |
 |
   |
|
| Makes audience expect little of other contestants. |
| 8 |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 12 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 15 |
Wing Attack |
 |
    |
|
| Quite an appealing move. |
| 19 |
Confuse Ray |
 |
  |
|
| Badly startles Pokémon that the audience has high expectations of. |
| 24 |
Swift |
 |
  |
|
| Works great if the user goes first this turn. |
| 28 |
Air Cutter |
 |
    |
|
| Quite an appealing move. |
| 33 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| 38 |
Mean Look |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 42 |
Poison Fang |
 |
    |
|
| Quite an appealing move. |
| 47 |
Haze |
 |
   |
|
| Makes audience expect little of other contestants. |
| 52 |
Air Slash |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| ΩRαS Level Up |
|
| — |
Cross Poison |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| — |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Leech Life |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| — |
Supersonic |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| — |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 5 |
Supersonic |
 |
   |
|
| Makes audience expect little of other contestants. |
| 7 |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 11 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 13 |
Wing Attack |
 |
    |
|
| Quite an appealing move. |
| 17 |
Confuse Ray |
 |
  |
|
| Badly startles Pokémon that the audience has high expectations of. |
| 19 |
Air Cutter |
 |
    |
|
| Quite an appealing move. |
| 24 |
Swift |
 |
  |
|
| Works great if the user goes first this turn. |
| 27 |
Poison Fang |
 |
    |
|
| Quite an appealing move. |
| 32 |
Mean Look |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 35 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| 40 |
Haze |
 |
   |
|
| Makes audience expect little of other contestants. |
| 43 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 48 |
Air Slash |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 51 |
Quick Guard |
 |
  |
|
| Works great if the user goes first this turn. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM19 |
Roost |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM81 |
X-Scissor |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| Transfer Only Moves (Details) |
|
| Pluck |
 |
   |
|
Gen V TM88 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Pluck |
 |
   |
|
Gen IV 365 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Twister |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |