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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Chinchou |
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Abilities: Volt Absorb - Illuminate - Water Absorb (Hidden Ability) | ||||||||||||||||||||||
Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves. Illuminate: Raises the likelihood of meeting wild Pokémon. Hidden Ability (Available): Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Angler Pokémon | 1’08” 0.5m |
26.5lbs 12kg |
190 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,250,000 Points Slow |
70 | 1 HP Point(s) |
11 | Level 10 |
Damage Taken | ||||||||||||||||
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*1 | *0.5 | *0.5 | *1 | *2 | *0.5 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.25 |
Wild Hold Item | Egg Groups | ||
![]() Deep Sea Scale - 5% |
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Evolutionary Chain | |||
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Locations - In-Depth Details | ||
Black | Route 18, Driftveil City (Fish) | Details |
White | Route 18, Driftveil City (Fish) | Details |
Black 2 | Undella Bay | Details |
White 2 | Undella Bay | Details |
Dream World | Sparkling Sea - From 15/11/11 | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | It discharges positive and negative electricity from its antenna tips to shock its foes. | |
White | ||
Black 2 | ||
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Supersonic | ![]() |
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-- | 55 | 20 | -- | ||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
— | Bubble | ![]() |
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20 | 100 | 30 | -- | ||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
6 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
9 | Flail | ![]() |
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?? | 100 | 15 | -- | ||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
12 | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
17 | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
The target is blasted with a forceful shot of water. | |||||||||
20 | Spark | ![]() |
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65 | 100 | 20 | 30 | ||
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||||
23 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
28 | Electro Ball | ![]() |
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?? | 100 | 10 | -- | ||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
31 | Bubblebeam | ![]() |
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65 | 100 | 20 | -- | ||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
34 | Signal Beam | ![]() |
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75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
39 | Discharge | ![]() |
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80 | 100 | 15 | 30 | ||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
42 | Aqua Ring | ![]() |
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-- | -- | 20 | -- | ||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
45 | Hydro Pump | ![]() |
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120 | 80 | 5 | -- | ||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
50 | Charge | ![]() |
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-- | -- | 20 | -- | ||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | ![]() |
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120 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() |
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95 | 100 | 15 | 10 | ||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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120 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM55 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
The user shoots boiling hot water at its target. It may also leave the target with a burn. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | -- | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Volt Switch | ![]() |
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70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |||||||||
HM03 | Surf | ![]() |
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95 | 100 | 15 | -- | ||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||
HM05 | Waterfall | ![]() |
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80 | 100 | 15 | -- | ||
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | |||||||||
HM06 | Dive | ![]() |
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80 | 100 | 10 | -- | ||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Flail | ![]() |
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?? | 100 | 15 | -- | Details | |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||||||
Screech | ![]() |
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-- | 85 | 40 | -- | Details | |
An earsplitting screech harshly reduces the target's Defense stat. | ||||||||
Amnesia | ![]() |
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-- | -- | 20 | -- | Details | |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
Psybeam | ![]() |
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65 | 100 | 20 | 10 | Details | |
The target is attacked with a peculiar ray. It may also cause confusion. | ||||||||
Whirlpool | ![]() |
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35 | 85 | 15 | 100 | Details | |
Traps foes in a violent swirling whirlpool for four to five turns. | ||||||||
Agility | ![]() |
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-- | -- | 30 | -- | Details | |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||||
Mist | ![]() |
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-- | -- | 30 | -- | Details | |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||||||||
Shock Wave | ![]() |
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60 | -- | 20 | -- | Details | |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
Brine | ![]() |
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65 | 100 | 10 | -- | Details | |
If the target's HP is down to about half, this attack will hit with double the power. | ||||||||
Water Pulse | ![]() |
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60 | 100 | 20 | 20 | Details | |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||||||||
Heal Bell | ![]() | ![]() | -- | -- | 5 | -- | ||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | -- | ||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Sucker Punch | ![]() |
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80 | 100 | 5 | -- | Move Tutor - PtHGSS | ||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 75 | 38 | 38 | 56 | 56 | 67 | |
Max Stats Hindering Nature |
Lv. 50 | 135 - 182 | 38 - 81 | 38 - 81 | 54 - 97 | 54 - 97 | 64 - 107 |
Lv. 100 | 260 - 354 | 72 - 157 | 72 - 157 | 105 - 189 | 105 - 189 | 125 - 209 | |
Max Stats Neutral Nature |
Lv. 50 | 135 - 182 | 43 - 90 | 43 - 90 | 61 - 108 | 61 - 108 | 72 - 119 |
Lv. 100 | 260 - 354 | 81 - 175 | 81 - 175 | 117 - 211 | 117 - 211 | 139 - 233 | |
Max Stats Beneficial Nature |
Lv. 50 | 135 - 182 | 47 - 99 | 47 - 99 | 67 - 118 | 67 - 118 | 79 - 130 |
Lv. 100 | 260 - 354 | 89 - 192 | 89 - 192 | 128 - 232 | 128 - 232 | 152 - 256 |
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