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 #178 Xatu
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Xatu
Japan: Neiteio
ネイティオ
French: Xatu
German: Xatu
Korean: 네이티오
National: #178
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mystic Pokémon 4'11"
1.5m
33.1lbs
15kg
755,120
Abilities: Synchronize - Early Bird - Magic Bounce (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Safari Zone, Mirage IslandDetails
Alpha Sapphire Safari Zone, Mirage IslandDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
6 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
9 Teleport  
Prevents the user from being startled until the turn ends.
12 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
17 Miracle Eye  
Works great if the user goes first this turn.
20 Me First  
Causes the user to move earlier on the next turn.
23 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
27 Tailwind  
Causes the user to move earlier on the next turn.
30 Wish  
Excites the audience a lot if used last.
37 Psycho Shift  
Works great if the user goes last this turn.
42 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
47 Stored Power  
Works well if the user is pumped up.
54 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
54 Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
59 Guard Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
66 Psychic  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tailwind  
Causes the user to move earlier on the next turn.
Peck  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Night Shade  
An appealing move that can be used repeatedly without boring the audience.
Teleport  
Prevents the user from being startled until the turn ends.
6 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
9 Teleport  
Prevents the user from being startled until the turn ends.
12 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
17 Stored Power  
Works well if the user is pumped up.
20 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
25 Air Slash
Badly startles the last Pokémon to act before the user.
29 Wish  
Excites the audience a lot if used last.
35 Psychic  
Quite an appealing move.
39 Miracle Eye  
Works great if the user goes first this turn.
43 Psycho Shift  
Works great if the user goes last this turn.
49 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
53 Power Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
53 Guard Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
57 Me First  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Drill Peck   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Feather Dance   Details
Works great if the user goes last this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Haze   Details
Makes audience expect little of other contestants.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Refresh   Details
Prevents the user from being startled one time this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Simple Beam   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Sucker Punch   Details
Excites the audience a lot if used first.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Trick
Badly startles Pokémon that used a move of the same type.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 65 75 70 95 70 95
Max Stats
Hindering Nature
Lv. 50 125 - 172 72 - 114 67 - 109 90 - 132 67 - 109 90 - 132
Lv. 100 240 - 334 139 - 224 130 - 215 175 - 260 130 - 215 175 - 260
Max Stats
Neutral Nature
Lv. 50 125 - 172 80 - 127 75 - 122 100 - 147 75 - 122 100 - 147
Lv. 100 240 - 334 155 - 249 145 - 239 195 - 289 145 - 239 195 - 289
Max Stats
Beneficial Nature
Lv. 50 125 - 172 88 - 139 82 - 134 110 - 161 82 - 134 110 - 161
Lv. 100 240 - 334 170 - 273 159 - 262 214 - 317 159 - 262 214 - 317

<--- #177
Natu
#179
Mareep
--->

 
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