Magic Bounce

Details Pokémon

Name Jp. Name
Magic Bounce Magic Mirror
マジックミラー
Game's Text:
Reflects status moves, instead of getting hit by them.
In-Depth Effect:
Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon
Blocks Role Play & Doodle Blocks Receive & Power of Alchemy Blocks Entrainment Blocks Trace
No No No No
Blocks Skill Swap & Wandering Spirit Blocks Gastro Acid & Neutralizing Gas Removed by Mold Breaker / Turboblaze / Teravolt Not used if user is Transformed
No No Yes No
Attacks Effected
Name Type Cat. PP Att. Acc. Effect
Attract Attract - NORMAL 16 -- 100 Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Baby-Doll Eyes Baby-Doll Eyes - FAIRY 20 -- 100 Lowers the target's Attack stat by 1 stage.
Block Block - NORMAL 8 -- 101 Gives the target the Can't Escape status.
Captivate Captivate - NORMAL 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Charm Charm - FAIRY 20 -- 100 Lowers the target's Attack stat by 2 stages.
Confide Confide - NORMAL 20 -- 101 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confuse Ray Confuse Ray - GHOST 12 -- 100 Confuses the target.
Corrosive Gas Corrosive Gas - POISON 20 -- 100 Causes all other Pokémon on the field to lose their held items.
Cotton Spore Cotton Spore - GRASS 20 -- 100 Lowers targets' Speed stats by 2 stages.
Dark Void Dark Void - DARK 12 -- 50 Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
Defog Defog - FLYING 16 -- 101 Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Disable Disable - NORMAL 20 -- 100 Gives the target the Move Disabled status for 4 turns.
Eerie Impulse Eerie Impulse - ELECTRIC 16 -- 100 Lowers the target's Sp. Atk stat by 2 stages.
Embargo Embargo - DARK 16 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Encore Encore - NORMAL 8 -- 100 Gives the target the Encore status.
Entrainment Entrainment - NORMAL 16 -- 100 Changes the target's Ability to be the same as the user's.
Fake Tears Fake Tears - DARK 20 -- 100 Lowers the target's Sp. Def stat by 2 stages.
Feather Dance Feather Dance - FLYING 16 -- 100 Lowers the target's Attack stat by 2 stages.
Flash Flash - NORMAL 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Flatter Flatter - DARK 16 -- 100 Boosts the target's Sp. Atk stat by 1 stage and confuses it.
Floral Healing Floral Healing - FAIRY 12 -- 101 The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.
Foresight Foresight - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Forest's Curse Forest's Curse - GRASS 20 -- 100 Gives the target the Forest Cursed status.
Gastro Acid Gastro Acid - POISON 12 -- 100 Gives the target the No Ability status.
Glare Glare - NORMAL 20 -- 100 Paralyzes the target.
Grass Whistle Grass Whistle - GRASS 16 -- 55 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Growl Growl - NORMAL 20 -- 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Heal Block Heal Block - PSYCHIC 16 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Heal Pulse Heal Pulse - PSYCHIC 12 -- 101 Restores 1/2 of the target's max HP.
Hypnosis Hypnosis - PSYCHIC 20 -- 60 Puts the target to sleep.
Kinesis Kinesis - PSYCHIC 16 -- 80 The user distracts the target by bending a spoon. This lowers the target's accuracy.
Leech Seed Leech Seed - GRASS 12 -- 90 Gives the target the Leech Seeded status.
Leer Leer - NORMAL 20 -- 100 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Lovely Kiss Lovely Kiss - NORMAL 12 -- 75 With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
Magic Powder Magic Powder - PSYCHIC 20 -- 100 Changes the target's type to Psychic.
Mean Look Mean Look - NORMAL 8 -- 101 Gives the target the Can't Escape status.
Metal Sound Metal Sound - STEEL 20 -- 85 Lowers the target's Sp. Def stat by 2 stages.
Miracle Eye Miracle Eye - PSYCHIC 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Noble Roar Noble Roar - NORMAL 20 -- 100 Lowers the target's Attack and Sp. Atk stats by 1 stage.
Odor Sleuth Odor Sleuth - NORMAL 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Parting Shot Parting Shot - DARK 20 -- 100 Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
Play Nice Play Nice - NORMAL 20 -- 101 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Poison Gas Poison Gas - POISON 20 -- 90 A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
Poison Powder Poison Powder - POISON 20 -- 75 Poisons the target.
Powder Powder - BUG 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Purify Purify - POISON 8 -- 101 The user cures the target's status condition. If the move succeeds, it also restores the user's own HP.
Roar Roar - NORMAL 20 -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Sand Attack Sand Attack - GROUND 16 -- 100 Sand is hurled in the target's face, lowering the target's accuracy.
Sappy Seed Sappy Seed - GRASS 12 100 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Scary Face Scary Face - NORMAL 12 -- 100 Lowers the target's Speed stat by 2 stages.
Screech Screech - NORMAL 20 -- 85 Lowers the target's Defense stat by 2 stages.
Simple Beam Simple Beam - NORMAL 16 -- 100 Changes the target's Ability to Simple.
Sing Sing - NORMAL 16 -- 55 Puts the target to sleep.
Sleep Powder Sleep Powder - GRASS 16 -- 75 Puts the target to sleep.
Smokescreen Smokescreen - NORMAL 20 -- 100 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Soak Soak - WATER 20 -- 100 Changes the target's type to Water.
Spicy Extract Spicy Extract - GRASS 16 -- 101 Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.
Spider Web Spider Web - BUG 12 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Spikes Spikes - GROUND 20 -- 101 Gives the opponent's side the Spikes status.
Spite Spite - GHOST 12 -- 100 Removes 4 PP from the move last used by the target.
Spore Spore - GRASS 16 -- 100 Puts the target to sleep.
Spotlight Spotlight - NORMAL 16 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Stealth Rock Stealth Rock - ROCK 20 -- 101 Gives the opponent's side the Stealth Rock status.
Sticky Web Sticky Web - BUG 20 -- 101 Gives the opponent's side the Sticky Web status.
Strength Sap Strength Sap - GRASS 12 -- 100 Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
String Shot String Shot - BUG 20 -- 95 Lowers targets' Speed stats by 2 stages.
Stun Spore Stun Spore - GRASS 20 -- 75 Paralyzes the target.
Supersonic Supersonic - NORMAL 20 -- 55 The user generates odd sound waves from its body that confuse the target.
Swagger Swagger - NORMAL 16 -- 85 Boosts the target's Attack stat by 2 stages and confuses it.
Sweet Kiss Sweet Kiss - FAIRY 12 -- 75 Confuses the target.
Sweet Scent Sweet Scent - NORMAL 20 -- 100 Lowers targets' evasiveness by 2 stages.
Tail Whip Tail Whip - NORMAL 20 -- 100 The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Tar Shot Tar Shot - ROCK 16 -- 100 The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
Taunt Taunt - DARK 20 -- 100 Gives the target the Taunted status.
Tearful Look Tearful Look - NORMAL 20 -- 101 Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
Telekinesis Telekinesis - PSYCHIC 16 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Thunder Wave Thunder Wave - ELECTRIC 20 -- 90 Paralyzes the target.
Tickle Tickle - NORMAL 20 -- 100 Lowers the target's Attack and Defense stats by 1 stage.
Topsy-Turvy Topsy-Turvy - DARK 20 -- 101 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment Torment - DARK 16 -- 100 Gives the target the Unable to Repeat status.
Toxic Toxic - POISON 12 -- 90 Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic Spikes Toxic Spikes - POISON 20 -- 101 Gives the opponent's side the Toxic Spikes status.
Toxic Thread Toxic Thread - POISON 20 -- 100 Lowers the target's Speed stat by 2 stages and poisons it.
Trick-or-Treat Trick-or-Treat - GHOST 20 -- 100 Gives the target the Trick-or-Treating status.
Venom Drench Venom Drench - POISON 20 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Whirlwind Whirlwind - NORMAL 20 -- 101 If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Will-O-Wisp Will-O-Wisp - FIRE 16 -- 85 Burns the target.
Worry Seed Worry Seed - GRASS 12 -- 100 Changes the target's Ability to Insomnia.
Yawn Yawn - NORMAL 12 -- 101 Makes the target drowsy. This move never misses.

Pokémon that can have the Magic Bounce ability:

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#0036
Mega Clefable Magic Bounce 95 80 93 135 110 70
#0302
Mega Sableye Magic Bounce 50 85 125 85 115 20
#0359
Mega Absol Magic Bounce 65 150 60 115 60 115
#0719
Mega Diancie Magic Bounce 50 160 110 160 110 110

Pokémon that can have the Magic Bounce ability as their Hidden Ability:

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#0177
Natu Magic Bounce 40 50 45 70 45 70
#0178
Xatu Magic Bounce 65 75 70 95 70 95
#0196
Espeon Magic Bounce 65 65 60 130 95 110
#0856
Hatenna Magic Bounce 42 30 45 56 53 39
#0857
Hattrem Magic Bounce 57 40 65 86 73 49
#0858
Hatterene Magic Bounce 57 90 95 136 103 29