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 #244 Entei
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Entei
Japan: Entei
エンテイ
French: Entei
German: Entei
Korean: 앤테이
National: #244
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Entei is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Volcano Pokémon 6'11"
2.1m
436.5lbs
198kg
320,480
Abilities: Pressure - Flash Fire (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Not Available):
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 1 HP Point(s)
2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Entei cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Trackless ForestDetails
Alpha Sapphire Trackless ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sacred Fire  
Excites the audience a lot if used last.
Eruption  
A very appealing move, but after using this move, the user is more easily startled.
Extrasensory
Badly startles Pokémon that used a move of the same type.
Lava Plume
Startles all of the Pokémon to act before the user.
Bite
Badly startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
8 Ember  
Quite an appealing move.
15 Roar  
Causes the user to move later on the next turn.
22 Fire Spin  
Temporarily stops the crowd from growing excited.
29 Stomp  
Quite an appealing move.
36 Flamethrower  
Quite an appealing move.
43 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
50 Fire Fang  
Quite an appealing move.
57 Lava Plume
Startles all of the Pokémon to act before the user.
64 Extrasensory
Badly startles Pokémon that used a move of the same type.
71 Fire Blast  
Works better the more the crowd is excited.
78 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
85 Eruption  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 115 115 85 90 75 100
Max Stats
Hindering Nature
Lv. 50 175 - 222 108 - 150 81 - 123 85 - 127 72 - 114 94 - 136
Lv. 100 340 - 434 211 - 296 157 - 242 166 - 251 139 - 224 184 - 269
Max Stats
Neutral Nature
Lv. 50 175 - 222 120 - 167 90 - 137 95 - 142 80 - 127 105 - 152
Lv. 100 340 - 434 235 - 329 175 - 269 185 - 279 155 - 249 205 - 299
Max Stats
Beneficial Nature
Lv. 50 175 - 222 132 - 183 99 - 150 104 - 156 88 - 139 115 - 167
Lv. 100 340 - 434 258 - 361 192 - 295 203 - 306 170 - 273 225 - 328

<--- #243
Raikou
#245
Suicune
--->

 
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