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 #245 Suicune
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Suicune
Japan: Suicune
スイクン
French: Suicune
German: Suicune
Korean: 스이쿤
National: #245
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Suicune is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Aurora Pokémon 6'07"
2m
412.3lbs
187kg
320,480
Abilities: Pressure - Water Absorb (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Not Available):
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 1 Defense Point(s)
2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Suicune cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Trackless ForestDetails
Alpha Sapphire Trackless ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hydro Pump  
Works better the more the crowd is excited.
Extrasensory
Badly startles Pokémon that used a move of the same type.
Tailwind  
Causes the user to move earlier on the next turn.
Bite
Badly startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
8 Bubble Beam
Badly startles the last Pokémon to act before the user.
15 Rain Dance  
Works better the more the crowd is excited.
22 Gust
Badly startles the last Pokémon to act before the user.
29 Aurora Beam
Badly startles the last Pokémon to act before the user.
36 Mist  
Prevents the user from being startled until the turn ends.
43 Mirror Coat  
Works great if the user goes last this turn.
50 Ice Fang  
Quite an appealing move.
57 Tailwind  
Causes the user to move earlier on the next turn.
64 Extrasensory
Badly startles Pokémon that used a move of the same type.
71 Hydro Pump  
Works better the more the crowd is excited.
78 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
85 Blizzard
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 100 75 115 90 115 85
Max Stats
Hindering Nature
Lv. 50 160 - 207 72 - 114 108 - 150 85 - 127 108 - 150 81 - 123
Lv. 100 310 - 404 139 - 224 211 - 296 166 - 251 211 - 296 157 - 242
Max Stats
Neutral Nature
Lv. 50 160 - 207 80 - 127 120 - 167 95 - 142 120 - 167 90 - 137
Lv. 100 310 - 404 155 - 249 235 - 329 185 - 279 235 - 329 175 - 269
Max Stats
Beneficial Nature
Lv. 50 160 - 207 88 - 139 132 - 183 104 - 156 132 - 183 99 - 150
Lv. 100 310 - 404 170 - 273 258 - 361 203 - 306 258 - 361 192 - 295

<--- #244
Entei
#246
Larvitar
--->

 
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