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 #247 Pupitar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pupitar
Japan: Sanagirasu
サナギラス
French: Ymphect
German: Pupitar
Korean: 데기라스
National: #247
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #103
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hard Shell Pokémon 3'11"
1.2m
335.1lbs
152kg
4510,240
Abilities: Shed Skin
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Friend Safari
Y Route 18, Terminus Cave
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bite
Badly startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
Screech  
Makes audience expect little of other contestants.
5 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
10 Screech  
Makes audience expect little of other contestants.
14 Chip Away  
Excites the audience in any kind of contest.
19 Rock Slide
Startles all of the Pokémon to act before the user.
23 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
34 Dark Pulse  
Quite an appealing move.
41 Payback  
Works great if the user goes last this turn.
47 Crunch
Badly startles the last Pokémon to act before the user.
54 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
60 Stone Edge  
Affected by how well the previous Pokémon's move went.
67 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Assurance   Details
Works better the later it is used in a turn.
Curse   Details
Causes the user to move later on the next turn.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Iron Head   Details
Quite an appealing move.
Iron Tail   Details
Quite an appealing move.
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Stomp   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 70 84 70 65 70 51
Max Stats
Hindering Nature
Lv. 50 130 - 177 80 - 122 67 - 109 63 - 105 67 - 109 50 - 92
Lv. 100 250 - 344 155 - 240 130 - 215 121 - 206 130 - 215 96 - 180
Max Stats
Neutral Nature
Lv. 50 130 - 177 89 - 136 75 - 122 70 - 117 75 - 122 56 - 103
Lv. 100 250 - 344 173 - 267 145 - 239 135 - 229 145 - 239 107 - 201
Max Stats
Beneficial Nature
Lv. 50 130 - 177 97 - 149 82 - 134 77 - 128 82 - 134 61 - 113
Lv. 100 250 - 344 190 - 293 159 - 262 148 - 251 159 - 262 117 - 221

<--- #246
Larvitar
#248
Tyranitar
--->

 
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