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 #295 Exploud
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Exploud
Japan: Bakuong
バクオング
French: Brouhabam
German: Krawumms
Korean: 폭음룡
National: #295
Central Kalos: #142
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Loud Noise Pokémon 4'11"
1.5m
185.2lbs
84kg
455,120
Abilities: Soundproof - Scrappy (Hidden Ability)
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Hidden Ability (Available):
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations
X Evolve Loudred
Y Evolve Loudred
Omega Ruby Evolve Loudred
Alpha Sapphire Evolve Loudred
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Boomburst
Startles all other Pokémon. User cannot act in the next turn.
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Pound  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Astonish
Badly startles the last Pokémon to act before the user.
Howl  
Works great if the user goes last this turn.
5 Uproar
Badly startles Pokémon that the audience has high expectations of.
11 Astonish
Badly startles the last Pokémon to act before the user.
15 Howl  
Works great if the user goes last this turn.
20 Bite
Badly startles the last Pokémon to act before the user.
23 Supersonic  
Makes audience expect little of other contestants.
29 Stomp  
Quite an appealing move.
37 Screech  
Makes audience expect little of other contestants.
40 Crunch
Badly startles the last Pokémon to act before the user.
45 Roar  
Causes the user to move later on the next turn.
55 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
55 Rest  
Prevents the user from being startled until the turn ends.
63 Sleep Talk  
Effectiveness varies depending on when it is used.
71 Hyper Voice
Startles all of the Pokémon to act before the user.
79 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
85 Boomburst
Startles all other Pokémon. User cannot act in the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Boomburst
Startles all other Pokémon. User cannot act in the next turn.
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Pound  
Quite an appealing move.
Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
Astonish
Badly startles the last Pokémon to act before the user.
Howl  
Works great if the user goes last this turn.
4 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
9 Astonish
Badly startles the last Pokémon to act before the user.
11 Howl  
Works great if the user goes last this turn.
15 Screech  
Makes audience expect little of other contestants.
18 Supersonic  
Makes audience expect little of other contestants.
20 Bite
Badly startles the last Pokémon to act before the user.
23 Stomp  
Quite an appealing move.
27 Uproar
Badly startles Pokémon that the audience has high expectations of.
32 Roar  
Causes the user to move later on the next turn.
36 Rest  
Prevents the user from being startled until the turn ends.
40 Crunch
Badly startles the last Pokémon to act before the user.
42 Sleep Talk  
Effectiveness varies depending on when it is used.
47 Hyper Voice
Startles all of the Pokémon to act before the user.
53 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
58 Boomburst
Startles all other Pokémon. User cannot act in the next turn.
64 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Circle Throw   Details
Causes the user to move later on the next turn.
Disarming Voice   Details
Works great if the user goes first this turn.
Endeavor   Details
Works great if the user goes last this turn.
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Smokescreen Details
Prevents the user from being startled one time this turn.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Psych Up   Move Tutor - Emerald
Works well if it is the same type as the move used by the last Pokémon.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 104 91 63 91 73 68
Max Stats
Hindering Nature
Lv. 50 164 - 211 86 - 128 61 - 103 86 - 128 70 - 112 65 - 108
Lv. 100 318 - 412 168 - 252 117 - 202 168 - 252 135 - 220 126 - 211
Max Stats
Neutral Nature
Lv. 50 164 - 211 96 - 143 68 - 115 96 - 143 78 - 125 73 - 120
Lv. 100 318 - 412 187 - 281 131 - 225 187 - 281 151 - 245 141 - 235
Max Stats
Beneficial Nature
Lv. 50 164 - 211 105 - 157 74 - 126 105 - 157 85 - 137 80 - 132
Lv. 100 318 - 412 205 - 309 144 - 247 205 - 309 166 - 269 155 - 258

<--- #294
Loudred
#296
Makuhita
--->

 
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