X & Y Level Up |
|
— |
Flash |
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|
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Makes audience expect little of other contestants. |
— |
Tackle |
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|
|
Quite an appealing move. |
5 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
9 |
Confuse Ray |
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Badly startles Pokémon that the audience has high expectations of. |
13 |
Moonlight |
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Effectiveness varies depending on when it is used. |
17 |
Quick Attack |
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Causes the user to move earlier on the next turn. |
21 |
Tail Glow |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
25 |
Signal Beam |
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Makes audience expect little of other contestants. |
29 |
Protect |
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Prevents the user from being startled one time this turn. |
33 |
Helping Hand |
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Quite an appealing move. |
37 |
Zen Headbutt |
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Quite an appealing move. |
41 |
Bug Buzz |
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Badly startles the last Pokémon to act before the user. |
45 |
Double-Edge |
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|
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A very appealing move, but after using this move, the user is more easily startled. |
ΩRαS Level Up |
|
— |
Flash |
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|
|
Makes audience expect little of other contestants. |
— |
Tackle |
|
|
|
Quite an appealing move. |
5 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
8 |
Confuse Ray |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
12 |
Quick Attack |
|
|
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Causes the user to move earlier on the next turn. |
15 |
Struggle Bug |
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|
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Works great if the user goes last this turn. |
19 |
Moonlight |
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|
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Effectiveness varies depending on when it is used. |
22 |
Tail Glow |
|
|
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
26 |
Signal Beam |
|
|
|
Makes audience expect little of other contestants. |
29 |
Protect |
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|
|
Prevents the user from being startled one time this turn. |
33 |
Zen Headbutt |
|
|
|
Quite an appealing move. |
36 |
Helping Hand |
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|
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Quite an appealing move. |
40 |
Bug Buzz |
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Badly startles the last Pokémon to act before the user. |
43 |
Play Rough |
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Brings down the energy of any Pokémon that have already used a move this turn. |
47 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM06 |
Toxic |
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|
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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|
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Works better the more the crowd is excited. |
TM19 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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|
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM56 |
Fling |
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|
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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|
|
Works well if the user is pumped up. |
TM62 |
Acrobatics |
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Works well if the user is pumped up. |
TM70 |
Flash |
|
|
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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|
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Startles all of the Pokémon to act before the user. |
TM76 |
Struggle Bug |
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|
|
Works great if the user goes last this turn. |
TM77 |
Psych Up |
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|
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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|
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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|
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Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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|
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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|
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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|
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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|
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Air Cutter |
|
|
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Ominous Wind |
|
|
|
Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
String Shot |
|
|
|
Move Tutor - HGSS |
Startles the last Pokémon to act before the user. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
|
|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Counter |
|
|
| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Metronome |
|
|
| Move Tutor - FRLG |
Effectiveness varies depending on when it is used. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |