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 #313 Volbeat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Volbeat
Japan: Barubito
バルビート
French: Muciole
German: Volbeat
Korean: 볼비트
National: #313
Central Kalos: #133
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Firefly Pokémon 2'04"
0.7m
39.0lbs
17.7kg
1503,840
Abilities: Illuminate - Swarm - Prankster (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon.
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Bright Powder
%
Bug
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 7
Friend Safari
Details
Y Route 7
Friend Safari
Details
Omega Ruby Route 117Details
Alpha Sapphire Route 117Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Flash  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
5 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
13 Moonlight  
Effectiveness varies depending on when it is used.
17 Quick Attack  
Causes the user to move earlier on the next turn.
21 Tail Glow  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Signal Beam  
Makes audience expect little of other contestants.
29 Protect  
Prevents the user from being startled one time this turn.
33 Helping Hand  
Quite an appealing move.
37 Zen Headbutt  
Quite an appealing move.
41 Bug Buzz
Badly startles the last Pokémon to act before the user.
45 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Flash  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
5 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
8 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
12 Quick Attack  
Causes the user to move earlier on the next turn.
15 Struggle Bug  
Works great if the user goes last this turn.
19 Moonlight  
Effectiveness varies depending on when it is used.
22 Tail Glow  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
26 Signal Beam  
Makes audience expect little of other contestants.
29 Protect  
Prevents the user from being startled one time this turn.
33 Zen Headbutt  
Quite an appealing move.
36 Helping Hand  
Quite an appealing move.
40 Bug Buzz
Badly startles the last Pokémon to act before the user.
43 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
47 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM62 Acrobatics  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Baton Pass   Details
Works well if the user is pumped up.
Bug Buzz Details
Badly startles the last Pokémon to act before the user.
Dizzy Punch   Details
Badly startles Pokémon that the audience has high expectations of.
Encore   Details
Makes the remaining Pokémon nervous.
Seismic Toss   Details
An appealing move that can be used repeatedly without boring the audience.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Trick Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Focus Punch  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 400 65 73 55 47 75 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 70 - 112 54 - 96 46 - 89 72 - 114 81 - 123
Lv. 100 240 - 334 135 - 220 103 - 188 89 - 173 139 - 224 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 78 - 125 60 - 107 52 - 99 80 - 127 90 - 137
Lv. 100 240 - 334 151 - 245 115 - 209 99 - 193 155 - 249 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 85 - 137 66 - 117 57 - 108 88 - 139 99 - 150
Lv. 100 240 - 334 166 - 269 126 - 229 108 - 212 170 - 273 192 - 295

<--- #312
Minun
#314
Illumise
--->

 
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