| X & Y Level Up |
|
| — |
Harden |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| — |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 4 |
Rapid Spin |
 |
 |
|
| Works better the more the crowd is excited. |
| 7 |
Mud-Slap |
 |
   |
|
| Makes audience expect little of other contestants. |
| 10 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| 13 |
Psybeam |
 |
   |
|
| Makes audience expect little of other contestants. |
| 17 |
Power Trick |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 21 |
Ancient Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 25 |
Self-Destruct |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 28 |
Extrasensory |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 31 |
Cosmic Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 34 |
Guard Split |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| 34 |
Power Split |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| 37 |
Earth Power |
 |
    |
|
| Quite an appealing move. |
| 41 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 45 |
Heal Block |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 49 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| ΩRαS Level Up |
|
| — |
Harden |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| — |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 4 |
Rapid Spin |
 |
 |
|
| Works better the more the crowd is excited. |
| 7 |
Mud-Slap |
 |
   |
|
| Makes audience expect little of other contestants. |
| 10 |
Heal Block |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 13 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| 16 |
Psybeam |
 |
   |
|
| Makes audience expect little of other contestants. |
| 19 |
Ancient Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 22 |
Cosmic Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 25 |
Power Trick |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 28 |
Self-Destruct |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 31 |
Extrasensory |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 34 |
Guard Split |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| 34 |
Power Split |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| 37 |
Earth Power |
 |
    |
|
| Quite an appealing move. |
| 40 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 43 |
Imprison |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 46 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM23 |
Smack Down |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM37 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM69 |
Rock Polish |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM74 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |