| X & Y Level Up |
|
| — |
Teleport |
 |
 |
-- |
-- |
20 |
-- |
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
| — |
Harden |
 |
 |
-- |
-- |
30 |
-- |
| The user stiffens all the muscles in its body to raise its Defense stat. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| — |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 4 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 7 |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| 10 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| 13 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. It may also cause confusion. |
| 17 |
Power Trick |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to switch its Attack with its Defense stat. |
| 21 |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 25 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 28 |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
| The user attacks with an odd, unseeable power. It may also make the target flinch. |
| 31 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 34 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
| 34 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
| 36 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 40 |
Earth Power |
 |
 |
90 |
100 |
10 |
10 |
| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
| 47 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 54 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 61 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| ΩRαS Level Up |
|
| — |
Teleport |
 |
 |
-- |
-- |
20 |
-- |
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
| — |
Harden |
 |
 |
-- |
-- |
30 |
-- |
| The user stiffens all the muscles in its body to raise its Defense stat. |
| — |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. It may also leave the target confused. |
| — |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 4 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 7 |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| 10 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 13 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| 16 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. It may also cause confusion. |
| 19 |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 22 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 25 |
Power Trick |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to switch its Attack with its Defense stat. |
| 28 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 31 |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
| The user attacks with an odd, unseeable power. It may also make the target flinch. |
| 34 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
| 34 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
| 36 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 40 |
Earth Power |
 |
 |
90 |
100 |
10 |
10 |
| The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
| 46 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 52 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 58 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM69 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
| The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM74 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |