| X & Y Level Up | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 6 | Disable |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 9 | Foresight |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 14 | Astonish |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 17 | Confuse Ray |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 22 | Shadow Sneak |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 25 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 30 | Curse |  |    |  | 
				| Causes the user to move later on the next turn. | 
				| 33 | Will-O-Wisp |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 38 | Hex |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 41 | Mean Look |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 46 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 49 | Future Sight |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| ΩRαS Level Up | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 6 | Disable |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 9 | Astonish |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 14 | Foresight |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 17 | Shadow Sneak |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 22 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 25 | Will-O-Wisp |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 30 | Confuse Ray |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 33 | Curse |  |    |  | 
				| Causes the user to move later on the next turn. | 
				| 38 | Hex |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 41 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
				| 46 | Mean Look |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 49 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 54 | Future Sight |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM13 | Ice Beam |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM14 | Blizzard |  |  |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM29 | Psychic |  |     |  | 
				| Quite an appealing move. | 
| TM30 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM41 | Torment |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM57 | Charge Beam |  |  |  | 
				| Works well if the user is pumped up. | 
| TM61 | Will-O-Wisp |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM63 | Embargo |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM83 | Infestation |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
| TM85 | Dream Eater |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM92 | Trick Room |  |    |  | 
				| Scrambles the order in which Pokémon will move on the next turn. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM97 | Dark Pulse |  |     |  | 
				| Quite an appealing move. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis |  |   |  | Gen V TM19 | 
				| Makes the remaining Pokémon nervous. | 
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate |  |     |  | Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Sucker Punch |  |    |  | Move Tutor - PtHGSS | 
				| Excites the audience a lot if used first. | 
| Headbutt |  |     |  | Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Body Slam |  |  |     | Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge |  |       |  | Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Endure |  |    |  | Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Nightmare |  |  |    | Move Tutor - XD | 
				| Startles all of the Pokémon to act before the user. |