X & Y Level Up |
|
— |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
— |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an icy fist. It may also leave the target frozen. |
— |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
— |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
— |
Bind |
 |
 |
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
— |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
— |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
6 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
9 |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
14 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
17 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
22 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
25 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
30 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
33 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
37 |
Shadow Punch |
 |
 |
60 |
-- |
20 |
-- |
The user throws a punch from the shadows. The punch lands without fail. |
42 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
49 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
58 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
61 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
ΩRαS Level Up |
|
— |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
— |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
— |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an icy fist. It may also leave the target frozen. |
— |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
— |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
— |
Bind |
 |
 |
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
— |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
— |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
6 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
9 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
14 |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
17 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
22 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
25 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
30 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
33 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
37 |
Shadow Punch |
 |
 |
60 |
-- |
20 |
-- |
The user throws a punch from the shadows. The punch lands without fail. |
40 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
45 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
52 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
64 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM83 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM98 |
Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
Details |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
Details |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Feint Attack |
 |
 |
60 |
-- |
20 |
-- |
Details |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
Grudge |
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-- |
-- |
5 |
-- |
Details |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Haze |
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-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Imprison |
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-- |
-- |
10 |
-- |
Details |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
Memento |
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-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
Ominous Wind |
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60 |
100 |
5 |
10 |
Details |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Pain Split |
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-- |
-- |
20 |
-- |
Details |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Skill Swap |
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-- |
10 |
-- |
Details |
The user employs its psychic power to exchange Abilities with the target. |