Generation VI Level Up |
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Flare Blitz |
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A very appealing move, but after using this move, the user is more easily startled. |
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Scratch |
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Quite an appealing move. |
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Leer |
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Badly startles Pokémon that the audience has high expectations of. |
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Ember |
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Quite an appealing move. |
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Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
7 |
Ember |
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Quite an appealing move. |
9 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
14 |
Mach Punch |
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Causes the user to move earlier on the next turn. |
16 |
Fury Swipes |
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Effectiveness varies depending on when it is used. |
19 |
Flame Wheel |
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Affected by how well the previous Pokémon's move went. |
26 |
Feint |
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Causes the user to move earlier on the next turn. |
29 |
Punishment |
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Badly startles Pokémon that the audience has high expectations of. |
36 |
Close Combat |
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A very appealing move, but after using this move, the user is more easily startled. |
42 |
Fire Spin |
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Temporarily stops the crowd from growing excited. |
52 |
Acrobatics |
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Works well if the user is pumped up. |
58 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
68 |
Flare Blitz |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM08 |
Bulk Up |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM43 |
Flame Charge |
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Works well if the user is pumped up. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM47 |
Low Sweep |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM50 |
Overheat |
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A very appealing move, but after using this move, the user is more easily startled. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
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Makes audience expect little of other contestants. |
TM62 |
Acrobatics |
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Works well if the user is pumped up. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Work Up |
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Gen V TM83 |
Excites the audience a lot if used first. |
Blast Burn |
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| Move Tutor - B2W2 |
Startles all other Pokémon. User cannot act in the next turn. |
Fire Pledge |
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| Move Tutor - B2W2 |
Excites the audience in any kind of contest. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Vacuum Wave |
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Move Tutor - PtHGSS |
Causes the user to move earlier on the next turn. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Rollout |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |